Talgat06

Thailand
110 matches tracked
Last updated:

How does Talgat06 play?

Rating 0.91 K/R 0.66 ADR 73.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.89−0.14 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 7 in 110 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 42%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 3x 4K, 1 ace in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 72.8, Win rate at 47%, ELO at 1,618
▼ Got worse
Rating −0.06, Headshots −2 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
27 matches · 41% win rate
On Mirage −35 ELO
33 matches · 48% win rate
Between 6:00 and 12:00 −35 ELO, win rate 36%

Talgat06 loses the most ELO on Dust 2: −93 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 41%
0.67 better than 23%
76.0 better than 30%
0.93 better than 22%
45% of 119 duels better than 20%
18% of 22 situations better than 8%
Dust 227
41% better than 19%
0.70 better than 37%
77.3 better than 35%
0.99 better than 45%
49% of 126 duels better than 43%
50% of 16 situations better than 81%
Ancient21
48% better than 43%
0.65 better than 15%
70.7 better than 9%
0.91 better than 20%
37% of 70 duels better than 1%
36% of 14 situations right on the average
Inferno11
64% -
0.57 -
66.5 -
0.80-
34% of 62 duels -
33% of 6 situations -
Anubis10
50% -
0.60 -
70.6 -
0.82-
32% of 37 duels -
33% of 6 situations -
Cache5
40% -
0.60 -
70.4 -
0.80-
52% of 27 duels -
100% of 1 situations -
Nuke3
0% -
0.75 -
84.2 -
0.93-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Talgat06 plays

Across 110 matches Talgat06 averages K/R 0.66, ADR 73.7 and a rating of 0.91. Biggest strength: Utility hit rate at 46%, better than 97% of level 8 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 8 players. Averages 14.7 kills per match with 42% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 26 of 110 matches the rating was 1.10 or higher (24%), in 55 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. Talgat06 loses the most ELO on Dust 2 (−93 ELO, win rate 41%). Things go best in match 3 of the day (−24 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, −24 ELO. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 72.8, Win rate at 47%, ELO at 1,618.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.