Tal3ntl3sss

Japan
164 matches tracked 30 matches in 30 days
ELO ▲ 50
2,140
30-day peak: 2,140
Rank NA ▲ 87 places
#5,033
Japan #58 in Japan
30 days · prev. #5,120 · best #4,040
Last updated:

How does Tal3ntl3sss play?

Rating 1.10 (from 158 matches) K/R 0.78 ADR 86.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 1.07+0.07 · Ø 1.00 better than 67%
Pistol kills per match 2.4
Knife kills 3 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 47%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 18x 4K, 6 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +178
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 87.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
40 matches · 53% win rate
In match 2 of the day −74 ELO
43 matches · 40% win rate
On Inferno −3 ELO
29 matches · 52% win rate

Tal3ntl3sss loses the most ELO on Dust 2: −83 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.31 · Cache
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 54%
0.71 better than 36%
79.9 better than 47%
1.04 better than 53%
45% of 215 duels better than 19%
31% of 16 situations better than 33%
Mirage31
48% better than 38%
0.82 better than 84%
91.3 better than 91%
1.12 better than 79%
51% of 186 duels right on the average
38% of 16 situations right on the average
Inferno29
52% better than 42%
0.80 better than 67%
87.2 better than 71%
1.13 better than 68%
50% of 189 duels better than 33%
53% of 15 situations better than 82%
Cache25
60% -
0.80 -
87.2 -
1.14-
54% of 159 duels -
17% of 12 situations -
Ancient17
53% right on the average
0.93 better than 98%
101.7 better than 99%
1.26 better than 97%
60% of 125 duels better than 92%
25% of 4 situations better than 15%
Anubis14
21% -
0.70 -
80.2 -
0.93-
47% of 96 duels -
100% of 3 situations -
Nuke7
43% -
0.66 -
72.8 -
0.96-
41% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tal3ntl3sss plays

Across 164 matches Tal3ntl3sss averages K/R 0.78 and ADR 86.8; the rating across the 158 rated matches is 1.10. Biggest strength: 3K rounds at 5.7%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 25 matches. In 73 of 158 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 90 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: June 2026 at 1.18. Tal3ntl3sss loses the most ELO on Dust 2 (−83 ELO, win rate 53%). Things go best on Cache (+13 ELO, win rate 60%). Improved over the last three months: Win rate +9 pp, ELO +178. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 87.6. Last 30 days: 30 matches, win rate 60%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.