Taktyn

Poland
On FACEIT since 2015 135 matches tracked
Last updated:

How does Taktyn play?

Rating 0.99 (from 115 matches) K/R 0.72 ADR 78.4 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.4
Knife kills 1 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 5x 4K, 0 aces in 79 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +98
= Stayed the same
Rating at 0.98, ADR at 77.0
▼ Got worse
K/R −0.06, Headshots −4 pp

Aug to Sep 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.80. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
31 matches · 58% win rate
Between 12:00 and 18:00 +56 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 43%

Taktyn loses the most ELO on Ancient: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Nuke
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 44%
0.66 better than 16%
74.6 better than 22%
0.90 better than 13%
48% of 81 duels better than 34%
38% of 21 situations right on the average
Ancient31
58% better than 68%
0.76 better than 58%
82.6 better than 55%
0.99 better than 35%
56% of 80 duels better than 75%
63% of 16 situations better than 94%
Anubis29
48% better than 37%
0.75 better than 56%
80.5 better than 48%
1.08 better than 67%
63% of 88 duels better than 96%
42% of 12 situations better than 62%
Dust 216
50% better than 44%
0.60 better than 3%
70.6 better than 7%
0.87 better than 6%
39% of 77 duels better than 4%
18% of 11 situations better than 7%
Nuke11
45% -
0.84 -
81.4 -
1.19-
62% of 29 duels -
43% of 7 situations -
Inferno9
22% -
0.71 -
77.9 -
0.96-
56% of 27 duels -
75% of 4 situations -
Cache5
40% -
0.84 -
89.6 -
1.18-
57% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taktyn plays

Across 135 matches Taktyn averages K/R 0.72 and ADR 78.4; the rating across the 115 rated matches is 0.99. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 36 of 115 matches the rating was 1.10 or higher (31%), in 48 it was below 0.90. In 79 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Taktyn loses the most ELO on Ancient (−60 ELO, win rate 58%). Things go best on Anubis (+30 ELO, win rate 48%). Match no. 3 of the day goes best: 56% win rate, −60 ELO. Improved over the last three months: Win rate +8 pp, ELO +98. Got weaker: K/R −0.06, Headshots −4 pp. Unchanged in recent months: Rating at 0.98, ADR at 77.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.