Taktika3

Russia
119 matches tracked 21 matches in 30 days
Last updated:

How does Taktika3 play?

Rating 0.92 K/R 0.65 ADR 69.5 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.92−0.08 · Ø 1.00 better than 29%
Pistol kills per match 1.5
Knife kills 2 in 119 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 24%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 2x 4K, 4 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.9+1.9 · Ø 4.0 better than 86%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 70.4, Win rate at 47%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
31 matches · 45% win rate
On Mirage −32 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 −60 ELO, win rate 35%
On Thursdays −69 ELO, win rate 33%

Taktika3 loses the most ELO on Dust 2: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Highest rating in a match: 1.58 · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 39%
0.70 better than 45%
72.7 better than 20%
0.99 better than 54%
54% of 130 duels better than 75%
39% of 38 situations better than 57%
Dust 231
45% better than 34%
0.70 better than 44%
75.9 better than 35%
0.98 right on the average
47% of 96 duels better than 35%
38% of 32 situations better than 56%
Anubis19
32% better than 6%
0.68 better than 34%
71.7 better than 11%
0.94 better than 34%
44% of 63 duels better than 18%
50% of 16 situations better than 77%
Ancient16
44% better than 30%
0.55 better than 2%
60.4 better than 1%
0.81 better than 4%
51% of 61 duels better than 62%
50% of 12 situations better than 79%
Inferno9
67% -
0.57 -
61.5 -
0.85-
42% of 26 duels -
20% of 5 situations -
Nuke7
71% -
0.56 -
60.3 -
0.82-
50% of 18 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taktika3 plays

Across 119 matches Taktika3 averages K/R 0.65, ADR 69.5 and a rating of 0.92. Biggest strength: Utility hit rate at 41%, better than 87% of level 6 players. Most room to improve: Damage per round (ADR) at 69.5, better than only 5% of level 6 players. Averages 14.5 kills per match with 43% headshots. The strongest map is Mirage with a 47% win rate in 34 matches. In 30 of 119 matches the rating was 1.10 or higher (25%), in 55 it was below 0.90. In 70 matches with detailed stats: 2 4Ks and 4 aces. Best month by rating: September 2026 at 0.93. Taktika3 loses the most ELO on Dust 2 (−45 ELO, win rate 45%). Things go best in match 1 of the day (−81 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −81 ELO. Improved over the last three months: ELO +109. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 70.4, Win rate at 47%. Last 30 days: 21 matches, win rate 62%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.