TakeeR-

Kazakhstan
216 matches tracked 25 matches in 30 days
ELO ▲ 255
3,008
30-day peak: 3,008
Rank EU ▲ 1,371 places
#7,750
Kazakhstan #675 in Kazakhstan
30 days · prev. #9,121 · best #7,750
Last updated:

How does TakeeR- play?

Rating 1.08 K/R 0.80 ADR 84.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 216 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just below the average (1.07).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.06−0.01 · Ø 1.07 better than 41%
Pistol kills per match 3.0
Knife kills 4 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 26x 4K, 5 aces in 119 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (3.8).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 1.5−2.3 · Ø 3.8 better than 1%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 75%+5 pp · Ø 70% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +84
= Stayed the same
ADR at 85.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −131 ELO
74 matches · 42% win rate
On Dust 2 −124 ELO
60 matches · 45% win rate
On Saturdays −28 ELO, win rate 39%

TakeeR- loses the most ELO on Mirage: −131 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
42% better than 7%
0.80 better than 67%
85.6 better than 66%
1.08 better than 54%
50% of 432 duels better than 34%
32% of 34 situations better than 28%
Dust 260
45% better than 17%
0.82 better than 75%
86.8 better than 71%
1.11 better than 60%
55% of 334 duels better than 63%
37% of 27 situations better than 43%
Ancient39
62% better than 72%
0.82 better than 77%
83.7 better than 57%
1.14 better than 75%
51% of 212 duels better than 40%
24% of 21 situations better than 15%
Anubis14
71% -
0.76 -
82.4 -
1.05-
58% of 74 duels -
75% of 4 situations -
Inferno11
27% -
0.69 -
78.5 -
0.94-
47% of 62 duels -
25% of 4 situations -
Cache10
40% -
0.75 -
77.6 -
0.99-
34% of 58 duels -
100% of 4 situations -
Nuke8
38% -
0.66 -
69.7 -
0.88-
40% of 43 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TakeeR- plays

Across 216 matches TakeeR- averages K/R 0.80, ADR 84.1 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 98 of 216 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 119 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. TakeeR- loses the most ELO on Mirage (−131 ELO, win rate 42%). Things go best on Ancient (+128 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +84. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 85.0. Last 30 days: 25 matches, win rate 48%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.