TakeGuns

Belarus
On FACEIT since 2023 227 matches tracked 62 matches in 30 days
ELO ▼ 20
2,378
30-day peak: 2,413
Rank EU
#78,536
Belarus #1,902 in Belarus
Last updated:

How does TakeGuns play?

Rating 0.91 K/R 0.66 ADR 75.2 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 227 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.7
Zeus kills1 in 227 matches
Knife kills 4 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 23x 4K, 0 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +216
= Stayed the same
ADR at 74.7, Headshots at 48%, Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
42 matches · 48% win rate
In match 3 of the day +33 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 +181 ELO, win rate 48%
On Wednesdays +63 ELO, win rate 37%

TakeGuns loses the most ELO on Ancient: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.77 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
58% better than 72%
0.70 better than 28%
78.1 better than 33%
0.98 better than 28%
50% of 261 duels better than 40%
36% of 28 situations better than 48%
Mirage58
59% better than 78%
0.66 better than 13%
76.2 better than 25%
0.91 better than 11%
49% of 244 duels better than 35%
50% of 30 situations better than 82%
Ancient42
48% better than 36%
0.63 better than 6%
73.2 better than 11%
0.86 better than 4%
47% of 156 duels better than 25%
46% of 26 situations better than 73%
Anubis33
58% better than 68%
0.64 better than 6%
72.5 better than 8%
0.88 better than 5%
39% of 148 duels better than 3%
50% of 14 situations better than 80%
Nuke18
50% better than 32%
0.65 better than 9%
73.9 better than 15%
0.84 better than 2%
48% of 71 duels better than 23%
53% of 15 situations better than 80%
Inferno9
33% -
0.61 -
72.4 -
0.81-
40% of 42 duels -
100% of 1 situations -
Cache5
60% -
0.67 -
71.6 -
0.92-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TakeGuns plays

Across 227 matches TakeGuns averages K/R 0.66, ADR 75.2 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 60 of 227 matches the rating was 1.10 or higher (26%), in 115 it was below 0.90. In 195 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. TakeGuns loses the most ELO on Ancient (−57 ELO, win rate 48%). Things go best on Dust 2 (+153 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, +113 ELO. Improved over the last three months: ELO +216. Got weaker: K/R −0.05, Rating −0.05. Unchanged in recent months: ADR at 74.7, Headshots at 48%, Win rate at 54%. Last 30 days: 62 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.