Takasakii

Argentina
226 matches tracked 72 matches in 30 days
ELO ▲ 223
1,744
30-day peak: 1,747
Rank SA ▼ 3,401 places
#13,175
30 days · prev. #9,774 · best #9,774
Last updated:

How does Takasakii play?

Rating 1.03 K/R 0.74 ADR 82.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 226 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.04+0.04 · Ø 1.00 better than 68%
Pistol kills per match 2.5
Knife kills 5 in 226 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 56%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 43%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 34x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 88%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +463
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −10.5, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Just above the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
22 matches · 41% win rate
In match 4 of the day −50 ELO
25 matches · 36% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 45%
On Wednesdays +27 ELO, win rate 41%

Takasakii loses the most ELO on Anubis: −82 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.85 · Nuke
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
56% better than 71%
0.77 better than 73%
84.1 better than 73%
1.08 better than 76%
57% of 277 duels better than 85%
39% of 59 situations better than 51%
Dust 249
57% better than 70%
0.69 better than 31%
77.8 better than 40%
0.94 better than 24%
49% of 252 duels better than 41%
32% of 28 situations better than 31%
Inferno28
61% better than 83%
0.77 better than 75%
82.8 better than 68%
1.09 better than 76%
51% of 115 duels right on the average
32% of 22 situations better than 38%
Nuke26
50% better than 37%
0.77 better than 59%
87.5 better than 78%
1.04 right on the average
54% of 136 duels better than 62%
27% of 15 situations better than 24%
Anubis22
41% better than 17%
0.71 better than 42%
83.8 better than 74%
0.97 better than 35%
49% of 98 duels better than 36%
31% of 13 situations better than 32%
Cache12
42% -
0.77 -
94.8 -
1.11-
50% of 52 duels -
50% of 6 situations -
Ancient10
40% -
0.67 -
71.0 -
1.03-
63% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Takasakii plays

Across 226 matches Takasakii averages K/R 0.74, ADR 82.9 and a rating of 1.03. Biggest strength: Utility damage per round at 5.6, better than 83% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 8 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 90 of 226 matches the rating was 1.10 or higher (40%), in 82 it was below 0.90. In 191 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Takasakii loses the most ELO on Anubis (−82 ELO, win rate 41%). Things go best in match 1 of the day (+156 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +156 ELO. Improved over the last three months: ELO +463. Got weaker: K/R −0.10, Rating −0.12, ADR −10.5, Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 72 matches, win rate 61%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.