Taifummm

Turkey
On FACEIT since 2025 328 matches tracked 109 matches in 30 days
ELO ▼ 24
2,427
30-day peak: 2,480
Rank EU
#67,350
Turkey #1,587 in Turkey
Last updated:

How does Taifummm play?

Rating 1.02 (from 327 matches) K/R 0.74 ADR 84.3 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 327 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 7 in 328 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 49x 4K, 6 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +5.4, Win rate +7 pp
= Stayed the same
Rating at 1.02
▼ Got worse
Headshots −4 pp, ELO −101

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −93 ELO
42 matches · 52% win rate
On Cache −30 ELO
22 matches · 50% win rate
On Saturdays −28 ELO, win rate 40%

Taifummm loses the most ELO on Anubis: −93 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Inferno

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
43% better than 18%
0.73 better than 42%
84.1 better than 64%
1.01 better than 41%
48% of 589 duels better than 30%
46% of 61 situations better than 74%
Dust 257
54% better than 60%
0.73 better than 43%
82.8 better than 57%
1.03 better than 46%
54% of 249 duels better than 65%
36% of 25 situations better than 45%
Anubis42
52% better than 47%
0.78 better than 65%
88.7 better than 82%
1.08 better than 62%
57% of 222 duels better than 77%
43% of 23 situations better than 60%
Ancient31
48% better than 36%
0.76 better than 57%
85.7 better than 69%
1.02 better than 46%
53% of 163 duels better than 55%
33% of 24 situations better than 38%
Inferno27
37% better than 5%
0.64 better than 6%
77.8 better than 26%
0.88 better than 4%
47% of 109 duels better than 19%
33% of 9 situations better than 39%
Cache22
50% -
0.73 -
82.7 -
1.03-
43% of 97 duels -
18% of 17 situations -
Nuke20
50% better than 36%
0.82 better than 73%
86.8 better than 71%
1.12 better than 66%
47% of 115 duels better than 23%
44% of 16 situations better than 62%
Vertigo4
75% -
0.80 -
95.6 -
1.08-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taifummm plays

Across 328 matches Taifummm averages K/R 0.74 and ADR 84.3; the rating across the 327 rated matches is 1.02. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 57 matches. In 129 of 327 matches the rating was 1.10 or higher (39%), in 138 it was below 0.90. In 267 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. Taifummm loses the most ELO on Anubis (−93 ELO, win rate 52%). Things go best in match 2 of the day (+62 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +62 ELO. Improved over the last three months: K/R +0.05, ADR +5.4, Win rate +7 pp. Got weaker: Headshots −4 pp, ELO −101. Unchanged in recent months: Rating at 1.02. Last 30 days: 109 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.