Taggi

Denmark
On FACEIT since 2020 433 matches tracked 153 matches in 30 days
ELO ▼ 240
2,051
30-day peak: 2,333
Rank EU
#208,817
Denmark #4,818 in Denmark
Last updated:

How does Taggi play?

Rating 1.03 K/R 0.75 ADR 81.5 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 433 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (378 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.1
Knife kills 9 in 433 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 65x 4K, 8 aces in 378 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +200
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.13, ADR −5.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −29 ELO
58 matches · 38% win rate
On Cache −15 ELO
52 matches · 44% win rate
On Fridays −4 ELO, win rate 36%

Taggi loses the most ELO in match 4 of the day: −29 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.34 · Nuke

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
53% better than 59%
0.72 better than 41%
78.2 better than 38%
1.00 better than 42%
51% of 501 duels right on the average
37% of 59 situations better than 47%
Anubis87
51% better than 52%
0.75 better than 57%
82.7 better than 63%
1.04 better than 55%
51% of 419 duels right on the average
34% of 50 situations better than 42%
Ancient84
50% better than 41%
0.78 better than 69%
83.0 better than 60%
1.07 better than 64%
54% of 434 duels better than 66%
31% of 61 situations better than 34%
Dust 280
51% better than 48%
0.76 better than 62%
82.9 better than 63%
1.04 better than 52%
54% of 372 duels better than 65%
26% of 35 situations better than 19%
Cache52
44% -
0.71 -
80.2 -
0.96-
49% of 265 duels -
48% of 29 situations -
Nuke17
35% better than 6%
0.87 better than 87%
90.8 better than 83%
1.19 better than 84%
52% of 82 duels better than 45%
46% of 13 situations better than 62%
Vertigo4
0% -
0.67 -
82.2 -
0.84-
61% of 23 duels -
0% of 3 situations -
Aztec_aim3
67% -
0.51 -
61.6 -
0.84-
51% of 59 duels -
51% of 59 situations -
Inferno3
33% -
0.53 -
66.4 -
0.91-
32% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taggi plays

Across 433 matches Taggi averages K/R 0.75, ADR 81.5 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Mirage with a 53% win rate in 103 matches. In 166 of 433 matches the rating was 1.10 or higher (38%), in 174 it was below 0.90. In 378 matches with detailed stats: 65 4Ks and 8 aces. Best month by rating: July 2026 at 1.15. Taggi loses the most ELO in match 4 of the day (−29 ELO, win rate 38%). Things go best on Mirage (+115 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, −120 ELO. Improved over the last three months: Headshots +2 pp, ELO +200. Got weaker: K/R −0.07, Rating −0.13, ADR −5.3. Unchanged in recent months: Win rate at 50%. Last 30 days: 153 matches, win rate 44%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.