Tagbot

GR
116 matches tracked 20 matches in 30 days
Last updated:

How does Tagbot play?

Rating 1.20 (from 20 matches) K/R 0.81 ADR 83.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 8
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 35% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
AWPerClutcherEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 62%+12 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 27%+5 pp better than 83%
Clutch kills per match 2.7+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−6 pp better than 17%
AWP share of kills 23%+13 pp better than 92%
K/D 1.21+0.21 better than 97%
Pistol kills per match 2.8
Knife kills 3 in 116 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.8 pp better than 89%
Rounds with 3K 4.9%+1.0 pp better than 88%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 11x 4K, 2 aces in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 96%
Utility damage per round 5.5+1.3 better than 80%
Enemies flashed per round 0.23−0.05 better than 40%
Rounds with a death 67%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +69
= Stayed the same
K/R at 0.80, ADR at 83.0
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.81).

Patterns

From the last 116 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −48 ELO
46 matches · 41% wins
In match 1 of the day −35 ELO
45 matches · 40% wins
On Inferno −17 ELO
27 matches · 56% wins

Tagbot loses the most ELO on Mirage: −48 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 18%
0.87 better than 95%
86.9 better than 84%
1.24-
63% of 208 duels better than 97%
38% of 40 situations better than 47%
Inferno27
56% better than 61%
0.73 better than 59%
82.0 better than 65%
1.05-
60% of 113 duels better than 90%
36% of 25 situations better than 46%
Dust 222
64% better than 89%
0.78 better than 77%
80.9 better than 56%
1.13-
53% of 70 duels better than 64%
37% of 19 situations better than 47%
Cache8
50% -
0.92 -
88.3 -
-
66% of 32 duels -
57% of 7 situations -
Nuke6
67% -
0.71 -
73.9 -
-
43% of 30 duels -
43% of 7 situations -
Anubis4
50% -
0.95 -
93.9 -
1.53-
67% of 18 duels -
100% of 1 situations -
Ancient3
33% -
0.57 -
74.6 -
-
54% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tagbot plays

Across 116 matches Tagbot averages K/R 0.81 and ADR 83.9; the rating across the 20 rated matches is 1.20. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 8. Most room to improve: Headshot rate at 41%. That is better than only 17% of players on level 8. On average 18.0 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 10 of 20 matches the rating was 1.10 or higher (50%), in 3 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. Tagbot loses the most ELO on Mirage (−48 ELO, win rate 41%). Things go best on Dust 2 (+97 ELO, win rate 64%). Improved over the last three months: ELO +69. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 83.0. Last 30 days: 20 matches, win rate 50%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.