Tag-AJl
Name history of Tag-AJl
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Tag-AJl play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).
Compared with 10,591 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average33% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average56% headshots and so clearly above the average (52%).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so well below the average (4.3%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.00 (at the start 1.06). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 78.8. Last 3 months: 75.9 (at the start 75.7). Clearly below the average (81.3).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 55% (at the start 58%). Clearly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 93%. Last 3 months: 65% (at the start 82%). Well above the average (51%).
Best month: September 2026 with 3,029.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 342 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tag-AJl loses the most ELO in match 3 of the day: −41 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.51 · Mirage
- Longest win streak: 14 wins in a row · Dust 2
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 342 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tag-AJl plays
Across 342 matches Tag-AJl averages K/R 0.69 and ADR 75.9; the rating across the 334 rated matches is 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Nuke with a 82% win rate in 22 matches. In 125 of 334 matches the rating was 1.10 or higher (37%), in 120 it was below 0.90. In 272 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. Tag-AJl loses the most ELO in match 3 of the day (−41 ELO, win rate 56%). Things go best on Cache (+37 ELO, win rate 57%). Match no. 2 of the day goes best: 79% win rate, +15 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −17 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.9. Last 30 days: 116 matches, win rate 59%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.