Tacpbtw-

South Korea
On FACEIT since 2023 196 matches tracked 36 matches in 30 days
ELO
2,594
Peak across recorded matches: 2,594
Rank SEA ▲ 2,068 places
#775
South Korea #32 in South Korea
30 days · prev. #2,843 · best #746
Last updated:

How does Tacpbtw- play?

Rating 1.35 (from 147 matches) K/R 0.94 ADR 98.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 147 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.37+0.33 · Ø 1.04 better than 98%
Pistol kills per match 3.7
Knife kills 1 in 196 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 46x 4K, 9 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +2 pp, Win rate +8 pp, ELO +508
= Stayed the same
ADR at 100.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.97 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
54 matches · 41% win rate
On Ancient −25 ELO
44 matches · 55% win rate
Between 0:00 and 6:00 −48 ELO, win rate 45%
On Fridays −24 ELO, win rate 30%

Tacpbtw- loses the most ELO on Mirage: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.95 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
41% better than 11%
0.92 better than 95%
97.4 better than 96%
1.32 better than 97%
63% of 208 duels better than 96%
33% of 36 situations better than 32%
Dust 245
49% better than 36%
0.94 better than 98%
100.0 better than 98%
1.38 better than 98%
59% of 155 duels better than 85%
24% of 25 situations better than 14%
Ancient44
55% better than 55%
0.91 better than 96%
95.8 better than 94%
1.30 better than 97%
61% of 214 duels better than 90%
59% of 17 situations better than 91%
Anubis20
75% better than 97%
1.01 better than 99%
105.1 better than 99%
1.41 better than 99%
61% of 74 duels better than 91%
50% of 14 situations better than 77%
Inferno18
61% better than 63%
0.94 better than 94%
100.6 better than 95%
1.34-
57% of 69 duels better than 65%
56% of 18 situations better than 86%
Nuke9
56% -
1.03 -
99.3 -
1.82-
64% of 25 duels -
33% of 3 situations -
Cache4
75% -
1.03 -
104.5 -
1.29-
65% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tacpbtw- plays

Across 196 matches Tacpbtw- averages K/R 0.94 and ADR 98.9; the rating across the 147 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 51% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 105 of 147 matches the rating was 1.10 or higher (71%), in 20 it was below 0.90. In 109 matches with detailed stats: 46 4Ks and 9 aces. Best month by rating: September 2026 at 1.47. Tacpbtw- loses the most ELO on Mirage (−48 ELO, win rate 41%). Things go best on Dust 2 (+16 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, −23 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +8 pp, ELO +508. Unchanged in recent months: ADR at 100.4. Last 30 days: 36 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.