Tacos--

France
On FACEIT since 2019 277 matches tracked 89 matches in 30 days
ELO ▼ 223
3,024
30-day peak: 3,257
Rank EU ▼ 1,611 places
#7,421
France #169 in France
30 days · prev. #5,810 · best #4,405
Last updated:

How does Tacos-- play?

Rating 1.08 K/R 0.76 ADR 81.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 277 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 34%+22 pp · Ø 12% better than 95%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 31x 4K, 7 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 82.0, Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −165

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −167 ELO
33 matches · 39% win rate
On Cache −144 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 −203 ELO, win rate 44%
On Saturdays −220 ELO, win rate 44%

Tacos-- loses the most ELO in match 4 of the day: −167 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
55% right on the average
0.81 better than 73%
83.6 better than 57%
1.17 better than 77%
64% of 408 duels better than 94%
39% of 44 situations better than 49%
Anubis64
44% better than 15%
0.75 right on the average
78.9 better than 34%
1.05 better than 46%
58% of 323 duels better than 79%
23% of 35 situations better than 15%
Inferno61
62% better than 48%
0.75 better than 36%
85.0 better than 51%
1.07 better than 35%
59% of 341 duels better than 63%
39% of 28 situations better than 51%
Nuke38
47% better than 19%
0.72 better than 28%
75.5 better than 18%
1.04 better than 36%
47% of 173 duels better than 18%
31% of 13 situations better than 27%
Cache28
46% better than 12%
0.71 better than 16%
78.0 better than 19%
0.96 better than 8%
63% of 140 duels better than 89%
86% of 7 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How Tacos-- plays

Across 277 matches Tacos-- averages K/R 0.76, ADR 81.2 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Inferno with a 62% win rate in 61 matches. In 127 of 277 matches the rating was 1.10 or higher (46%), in 89 it was below 0.90. In 202 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: October 2026 at 1.12. Tacos-- loses the most ELO in match 4 of the day (−167 ELO, win rate 39%). Things go best in match 2 of the day (+106 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +106 ELO. Got weaker: Headshots −3 pp, ELO −165. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 82.0, Win rate at 51%. Last 30 days: 89 matches, win rate 46%, net ELO −298.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.