Tacforce

Portugal
362 matches tracked 126 matches in 30 days
Last updated:

How does Tacforce play?

Rating 0.92 (from 187 matches) K/R 0.66 ADR 74.4 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 4
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 8%
Opening duels won 48%−1 pp better than 49%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−4 pp better than 27%
Clutch 1v2 won 18%−4 pp better than 32%
Clutch kills per match 2.3+0.6 better than 92%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−3 pp better than 34%
AWP share of kills 4%−7 pp better than 26%
K/D 0.92−0.04 better than 42%
Pistol kills per match 1.9
Knife kills 2 in 362 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.2 pp better than 24%
Rounds with 3K 3.1%−0.6 pp better than 32%
MVPs per match 1.8−0.3 better than 23%
4Ks and aces 37x 4K, 4 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 37%
Utility damage per round 4.1+0.3 better than 59%
Enemies flashed per round 0.11−0.13 better than 15%
Rounds with a death 71%−2 pp better than 80%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.04, ADR −4.7, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69).

Patterns

From the last 362 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
74 matches · 35% wins
On Inferno −57 ELO
56 matches · 59% wins
Between 6:00 and 12:00 −88 ELO, win rate 38%
On Sundays −27 ELO, win rate 38%

Tacforce loses the most ELO on Dust 2: −105 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.97 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
46% better than 38%
0.62 better than 17%
69.6 better than 16%
0.88 better than 25%
52% of 275 duels better than 71%
26% of 87 situations better than 22%
Dust 274
35% better than 9%
0.63 better than 17%
73.2 better than 26%
0.88 better than 21%
35% of 181 duels better than 2%
37% of 52 situations better than 51%
Inferno56
59% better than 77%
0.69 better than 56%
77.3 better than 56%
1.01 better than 63%
50% of 124 duels better than 64%
36% of 47 situations better than 44%
Anubis44
39% better than 17%
0.69 better than 46%
77.9 level
0.92 better than 34%
54% of 74 duels better than 79%
29% of 21 situations better than 28%
Ancient42
50% better than 56%
0.68 better than 41%
76.7 better than 49%
0.93 better than 41%
54% of 125 duels better than 80%
29% of 48 situations better than 32%
Cache15
47% -
0.70 -
81.0 -
0.97-
51% of 41 duels -
43% of 14 situations -
Nuke13
23% -
0.66 -
78.8 -
1.02-
41% of 32 duels -
80% of 10 situations -
Overpass3
33% -
0.77 -
74.9 -
-
-
-
Vertigo3
100% -
0.87 -
91.2 -
1.03-
64% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tacforce plays

Across 362 matches Tacforce averages K/R 0.66 and ADR 74.4; the rating across the 187 rated matches is 0.92. Biggest strength: Rounds with a death at only 71%, where lower is better. That is better than 80% of players on level 4. Most room to improve: Rounds with first kill at 6%. That is better than only 8% of players on level 4. On average 14.3 kills per match, 40% of them headshots. The strongest map is Inferno with a 59% win rate in 56 matches. In 42 of 187 matches the rating was 1.10 or higher (22%), in 93 it was below 0.90. In 318 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 0.94. Tacforce loses the most ELO on Dust 2 (−105 ELO, win rate 35%). Things go best on Ancient (+69 ELO, win rate 50%). Got weaker: K/R −0.04, ADR −4.7, Headshots −5 pp. Unchanged in recent months: Win rate at 45%. Last 30 days: 126 matches, win rate 47%, ELO balance −52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.