Tabulistannn

Tajikistan
128 matches tracked 21 matches in 30 days
ELO ▲ 219
2,245
30-day peak: 2,245
Rank EU
#116,317
Tajikistan #372 in Tajikistan
Last updated:

How does Tabulistannn play?

Rating 0.99 (from 78 matches) K/R 0.71 ADR 80.3 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.95−0.07 · Ø 1.02 better than 24%
Pistol kills per match 3.0
Knife kills 19 in 128 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.2%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 44%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Headshots +3 pp, ELO +365
= Stayed the same
Rating at 0.99, ADR at 81.0, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
29 matches · 38% win rate
On Anubis −73 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 31%
On Thursdays −68 ELO, win rate 36%

Tabulistannn loses the most ELO in match 1 of the day: −121 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
48% better than 40%
0.70 better than 33%
79.8 better than 48%
0.99 better than 38%
45% of 106 duels better than 21%
35% of 17 situations better than 42%
Mirage26
58% better than 75%
0.69 better than 27%
79.7 better than 46%
1.04 better than 55%
52% of 83 duels better than 56%
63% of 8 situations better than 95%
Anubis25
48% better than 39%
0.68 better than 20%
80.1 better than 47%
0.96 better than 25%
51% of 93 duels better than 47%
25% of 4 situations better than 17%
Inferno19
58% better than 60%
0.81 better than 80%
88.4 better than 81%
1.15-
55% of 66 duels better than 66%
29% of 7 situations better than 30%
Ancient18
61% better than 79%
0.69 better than 27%
78.1 better than 36%
0.90-
55% of 87 duels better than 73%
14% of 7 situations better than 6%
Cache6
67% -
0.74 -
76.9 -
0.95-
48% of 21 duels -
25% of 4 situations -
Nuke3
0% -
0.59 -
66.8 -
0.52-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tabulistannn plays

Across 128 matches Tabulistannn averages K/R 0.71 and ADR 80.3; the rating across the 78 rated matches is 0.99. Biggest strength: Utility damage per round at 6.2, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 29 of 78 matches the rating was 1.10 or higher (37%), in 30 it was below 0.90. In 77 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Tabulistannn loses the most ELO in match 1 of the day (−121 ELO, win rate 38%). Things go best from match 5 of the day (+28 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +28 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp, ELO +365. Unchanged in recent months: Rating at 0.99, ADR at 81.0, Win rate at 53%. Last 30 days: 21 matches, win rate 76%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.