Tabooo

Western Sahara
255 matches tracked 60 matches in 30 days
ELO ▲ 60
2,409
30-day peak: 2,409
Rank EU
#69,660
Western Sahara #52 in Western Sahara
Last updated:

How does Tabooo play?

Rating 1.00 (from 249 matches) K/R 0.71 ADR 80.4 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 249 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.5
Knife kills 3 in 255 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 23x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 80.6, Headshots at 51%, ELO at 2,326
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −137 ELO
27 matches · 48% win rate
On Nuke −60 ELO
20 matches · 45% win rate
On Mondays −52 ELO, win rate 35%

Tabooo loses the most ELO on Cache: −137 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 60%
0.73 better than 45%
82.4 better than 58%
1.02 better than 46%
50% of 346 duels better than 43%
43% of 53 situations better than 63%
Ancient57
67% better than 91%
0.72 better than 37%
82.0 better than 52%
1.01 better than 42%
50% of 183 duels better than 41%
23% of 40 situations better than 16%
Anubis34
41% better than 19%
0.70 better than 29%
79.5 better than 43%
0.99 better than 33%
50% of 139 duels better than 44%
41% of 22 situations better than 57%
Cache27
48% -
0.72 -
80.9 -
1.00-
61% of 82 duels -
42% of 24 situations -
Nuke20
45% better than 20%
0.64 better than 8%
74.6 better than 16%
0.89 better than 6%
47% of 91 duels better than 23%
57% of 14 situations better than 89%
Inferno11
27% -
0.69 -
72.7 -
0.99-
58% of 31 duels -
33% of 6 situations -
Dust 29
56% -
0.73 -
74.1 -
1.00-
45% of 29 duels -
0% of 4 situations -
Overpass4
25% -
0.72 -
83.3 -
0.90-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tabooo plays

Across 255 matches Tabooo averages K/R 0.71 and ADR 80.4; the rating across the 249 rated matches is 1.00. Averages 15.6 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 57 matches. In 85 of 249 matches the rating was 1.10 or higher (34%), in 102 it was below 0.90. In 190 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. Tabooo loses the most ELO on Cache (−137 ELO, win rate 48%). Things go best on Ancient (+180 ELO, win rate 67%). From match no. 5 of the day on, things go best: 60% win rate, +125 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 80.6, Headshots at 51%, ELO at 2,326. Last 30 days: 60 matches, win rate 53%, net ELO +188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.