TabbyTroll

Bulgaria
On FACEIT since 2025 141 matches tracked 42 matches in 30 days
Last updated:

How does TabbyTroll play?

Rating 0.96 K/R 0.71 ADR 79.5 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 141 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
Multi-killsEntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 77%
Opening duels won 50%+3 pp · Ø 47% better than 73%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 30%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 55%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (41%).

Headshot rate 53%+12 pp · Ø 41% better than 96%
AWP share of kills 5%−7 pp · Ø 12% better than 33%
K/D 0.92−0.02 · Ø 0.94 better than 49%
Pistol kills per match 2.5
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so well above the average (3.5%).

2K rounds 11.7%−0.8 pp · Ø 12.5% better than 35%
3K rounds 4.5%+1.0 pp · Ø 3.5% better than 89%
MVPs per match 2.1+0.1 · Ø 2.0 better than 66%
4Ks and aces 26x 4K, 2 aces in 133 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.23).

Utility hit rate 32%−2 pp · Ø 34% better than 42%
Utility damage per round 1.7−2.0 · Ø 3.7 better than 9%
Enemies flashed per round 0.08−0.15 · Ø 0.23 better than 9%
Deaths per round 77%+4 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 3 average
Whether TabbyTroll is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.82
JunJulAugSepOct

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −33 ELO
22 matches · 36% win rate
On Dust 2 −15 ELO
38 matches · 50% win rate

TabbyTroll loses the most ELO in match 3 of the day: −33 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.53 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 61%
0.77 better than 88%
85.2 better than 90%
1.04 better than 83%
54% of 322 duels better than 83%
36% of 25 situations right on the average
Dust 238
50% right on the average
0.65 better than 36%
75.4 better than 46%
0.89 better than 32%
46% of 178 duels better than 43%
32% of 19 situations better than 36%
Ancient18
50% right on the average
0.75 better than 83%
79.8 better than 68%
0.96 better than 62%
56% of 66 duels better than 88%
33% of 15 situations better than 39%
Anubis10
50% -
0.59 -
64.9 -
0.80-
36% of 47 duels -
40% of 5 situations -
Inferno8
50% -
0.62 -
77.5 -
0.83-
47% of 30 duels -
0% of 2 situations -
Nuke5
40% -
0.74 -
75.4 -
1.00-
50% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TabbyTroll plays

Across 141 matches TabbyTroll averages K/R 0.71, ADR 79.5 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 96% of level 3 players. Most room to improve: Utility damage per round at 1.7, better than only 9% of level 3 players. Averages 15.4 kills per match with 53% headshots. The strongest map is Mirage with a 51% win rate in 59 matches. In 45 of 141 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 133 matches with detailed stats: 26 4Ks and 2 aces. TabbyTroll loses the most ELO in match 3 of the day (−33 ELO, win rate 36%). Things go best from match 5 of the day (+104 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +104 ELO. Last 30 days: 42 matches, win rate 55%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.