Taatta_Yola

Russia
On FACEIT since 2021 241 matches tracked 64 matches in 30 days
ELO ▲ 95
2,920
30-day peak: 2,936
Rank EU
#10,839
Russia #3,857 in Russia
Last updated:

How does Taatta_Yola play?

Rating 1.23 K/R 0.86 ADR 90.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 241 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
DamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.30+0.25 · Ø 1.05 better than 95%
Pistol kills per match 3.4
Knife kills 4 in 241 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.6%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 96%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 28x 4K, 8 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 93%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +64
= Stayed the same
K/R at 0.87, Rating at 1.24, ADR at 90.8, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +60 ELO
89 matches · 49% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Sundays +18 ELO, win rate 35%

Taatta_Yola loses the most ELO from match 5 of the day: +60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
61% better than 78%
0.87 better than 90%
90.6 better than 86%
1.26 better than 93%
57% of 402 duels better than 76%
33% of 61 situations better than 36%
Mirage80
54% better than 54%
0.89 better than 93%
92.8 better than 91%
1.26 better than 94%
57% of 356 duels better than 77%
34% of 67 situations better than 36%
Cache26
62% better than 66%
0.84 better than 73%
88.4 better than 65%
1.19 better than 72%
64% of 100 duels better than 90%
50% of 16 situations better than 77%
Anubis17
59% better than 67%
0.76 better than 55%
81.1 better than 47%
1.09 better than 62%
56% of 43 duels better than 71%
44% of 9 situations better than 65%
Inferno11
64% -
0.80 -
85.4 -
1.20-
70% of 33 duels -
40% of 10 situations -
Ancient5
40% -
0.82 -
85.4 -
1.23-
43% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taatta_Yola plays

Across 241 matches Taatta_Yola averages K/R 0.86, ADR 90.0 and a rating of 1.23. Biggest strength: K/D at 1.30, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 151 of 241 matches the rating was 1.10 or higher (63%), in 39 it was below 0.90. In 162 matches with detailed stats: 28 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. Taatta_Yola loses the most ELO from match 5 of the day (+60 ELO, win rate 49%). Things go best on Dust 2 (+117 ELO, win rate 61%). Match no. 3 of the day goes best: 66% win rate, +81 ELO. Improved over the last three months: Win rate +8 pp, ELO +64. Unchanged in recent months: K/R at 0.87, Rating at 1.24, ADR at 90.8, Headshots at 59%. Last 30 days: 64 matches, win rate 56%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.