Taatta_Yola
How does Taatta_Yola play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 10,591 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength1.30 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 16.7% of rounds and so well above the average (13.6%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.27. Last 3 months: 1.24 (at the start 1.21). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 91.1. Last 3 months: 90.8 (at the start 87.4). Clearly above the average (81.3).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 59% (at the start 58%). Well above the average (52%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 60% (at the start 52%). Well above the average (51%).
Best month: July 2026 with 2,961. Last 3 months: 2,920 (at the start 2,856).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Taatta_Yola loses the most ELO from match 5 of the day: +60 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Cache
- Longest win streak: 10 wins in a row · Dust 2
- Highest rating in a match: 2.37 · Mirage
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How Taatta_Yola plays
Across 241 matches Taatta_Yola averages K/R 0.86, ADR 90.0 and a rating of 1.23. Biggest strength: K/D at 1.30, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 151 of 241 matches the rating was 1.10 or higher (63%), in 39 it was below 0.90. In 162 matches with detailed stats: 28 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. Taatta_Yola loses the most ELO from match 5 of the day (+60 ELO, win rate 49%). Things go best on Dust 2 (+117 ELO, win rate 61%). Match no. 3 of the day goes best: 66% win rate, +81 ELO. Improved over the last three months: Win rate +8 pp, ELO +64. Unchanged in recent months: K/R at 0.87, Rating at 1.24, ADR at 90.8, Headshots at 59%. Last 30 days: 64 matches, win rate 56%, net ELO +69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.