Taakaa

France
124 matches tracked 21 matches in 30 days
Last updated:

How does Taakaa play?

K/R 0.69 ADR 74.3 from 124 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−2.0 pp better than 23%
Opening duels won 44%−3 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 32%
Clutch 1v2 won 23%+4 pp better than 73%
Clutch kills per match 1.7+0.2 better than 71%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−2 pp better than 41%
AWP share of kills 3%−8 pp better than 23%
K/D 0.900.00 level
Pistol kills per match 1.6
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−0.1 pp better than 54%
Rounds with 3K 3.4%0.0 pp level
MVPs per match 1.8−0.2 better than 42%
4Ks and aces 17x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−4 pp better than 28%
Utility damage per round 2.3−1.1 better than 28%
Enemies flashed per round 0.23+0.01 better than 56%
Rounds with a death 76%+2.0 pp better than 35%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 124 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −25 ELO
45 matches · 53% wins
In match 1 of the day +64 ELO
20 matches · 40% wins

Taakaa loses the most ELO on Dust 2: −25 ELO, 53% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 29 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 70%
0.68 better than 58%
73.0 better than 42%
-
46% of 152 duels better than 47%
35% of 23 situations better than 54%
Mirage35
43% better than 35%
0.65 better than 45%
72.5 better than 43%
-
44% of 123 duels better than 35%
26% of 19 situations better than 27%
Ancient17
35% better than 9%
0.79 better than 92%
84.1 better than 86%
-
43% of 56 duels better than 33%
41% of 22 situations better than 64%
Inferno14
50% –
0.69 –
73.9 –
-
43% of 35 duels –
18% of 11 situations –
Cache6
50% –
0.66 –
71.1 –
-
40% of 15 duels –
20% of 5 situations –
Nuke4
25% –
0.67 –
71.3 –
-
37% of 19 duels –
33% of 3 situations –
Anubis3
33% –
0.72 –
70.2 –
-
67% of 6 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Taakaa plays

Most room to improve: Rounds with first kill at 7%. That is better than only 23% of players on level 2. On average 14.3 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 53% win rate in 45 matches. In 124 matches with detailed stats: 17 4Ks and 3 aces. Taakaa loses the most ELO on Dust 2 (−25 ELO, win rate 53%). Things go best on Mirage (+57 ELO, win rate 43%). Last 30 days: 21 matches, win rate 43%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.