TaM_PoN

Russia
On FACEIT since 2020 68 matches tracked 31 matches in 30 days
ELO ▲ 142
2,439
30-day peak: 2,517
Rank EU
#64,733
Russia #18,439 in Russia
Last updated:

How does TaM_PoN play?

Rating 1.09 K/R 0.74 ADR 80.8 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.0
Zeus kills4 in 68 matches
Knife kills 1 in 68 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 12x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 37%, Win rate at 51%
▼ Got worse
K/R −0.11, Rating −0.12, ADR −9.3

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
67% better than 93%
0.75 better than 54%
83.9 better than 65%
1.11 better than 72%
65% of 75 duels better than 97%
57% of 14 situations better than 92%
Mirage16
44% better than 21%
0.73 better than 44%
77.1 better than 30%
1.12 better than 75%
63% of 59 duels better than 95%
45% of 11 situations better than 73%
Anubis11
36% -
0.81 -
85.6 -
1.10-
60% of 50 duels -
73% of 11 situations -
Ancient7
29% -
0.63 -
77.2 -
0.89-
60% of 20 duels -
80% of 5 situations -
Nuke5
40% -
0.70 -
72.6 -
1.02-
54% of 24 duels -
0% of 3 situations -
Cache3
100% -
0.79 -
81.2 -
1.27-
44% of 9 duels -
0% of 4 situations -
Inferno3
67% -
0.78 -
84.9 -
1.08-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TaM_PoN plays

Across 68 matches TaM_PoN averages K/R 0.74, ADR 80.8 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 36% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 32 of 68 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. Things go best on Dust 2 (+56 ELO, win rate 67%). Got weaker: K/R −0.11, Rating −0.12, ADR −9.3. Unchanged in recent months: Headshots at 37%, Win rate at 51%. Last 30 days: 31 matches, win rate 55%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.