TaDeusz

Poland
99 matches tracked 35 matches in 30 days
Last updated:

How does TaDeusz play?

Rating 0.87 (from 79 matches) K/R 0.62 ADR 70.7 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 39%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so slightly below the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 34%
Opening duels won 45%−2 pp · Ø 47% better than 30%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (41%).

Headshot rate 35%−6 pp · Ø 41% better than 19%
AWP share of kills 14%+2 pp · Ø 12% better than 66%
K/D 0.85−0.09 · Ø 0.94 better than 22%
Pistol kills per match 2.2
Knife kills 2 in 99 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.0).

2K rounds 12.2%−0.3 pp · Ø 12.5% better than 50%
3K rounds 2.7%−0.8 pp · Ø 3.5% better than 19%
MVPs per match 1.7−0.3 · Ø 2.0 better than 18%
4Ks and aces 5x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.3+1.6 · Ø 3.7 better than 80%
Enemies flashed per round 0.31+0.08 · Ø 0.23 better than 70%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.61, ADR at 70.0, Headshots at 35%
▼ Got worse
Rating −0.07

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: October 2026 with 0.66. Last 3 months: 0.61 (at the start 0.64). Clearly below the average (0.69).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −23 ELO
24 matches · 29% win rate

TaDeusz loses the most ELO from match 5 of the day: −23 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 33%
0.61 better than 18%
68.9 better than 17%
0.83 better than 15%
49% of 102 duels better than 58%
32% of 22 situations better than 35%
Ancient21
29% better than 4%
0.67 right on the average
74.5 better than 45%
0.96 better than 62%
38% of 78 duels better than 9%
60% of 10 situations better than 95%
Anubis17
41% better than 25%
0.58 better than 8%
67.8 better than 12%
0.84 better than 17%
43% of 70 duels better than 22%
67% of 6 situations better than 97%
Dust 212
58% -
0.65 -
73.4 -
0.93-
53% of 45 duels -
33% of 3 situations -
Inferno8
50% -
0.60 -
72.8 -
0.80-
38% of 26 duels -
57% of 7 situations -
Cache3
0% -
0.44 -
60.6 -
0.86-
0% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TaDeusz plays

Across 99 matches TaDeusz averages K/R 0.62 and ADR 70.7; the rating across the 79 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 3 players. Most room to improve: Headshot rate at 35%, better than only 19% of level 3 players. Averages 13.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 17 of 79 matches the rating was 1.10 or higher (22%), in 44 it was below 0.90. In 63 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 0.96. TaDeusz loses the most ELO from match 5 of the day (−23 ELO, win rate 29%). Things go best on Ancient (+67 ELO, win rate 29%). Improved over the last three months: Win rate +13 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.61, ADR at 70.0, Headshots at 35%. Last 30 days: 35 matches, win rate 46%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.