T__1

Zimbabwe
On FACEIT since 2021 116 matches tracked 18 matches in 30 days
Last updated:

How does T__1 play?

Rating 1.04 K/R 0.74 ADR 80.2 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.07+0.08 · Ø 0.99 better than 75%
Pistol kills per match 2.3
Knife kills 3 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 11x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.9, Headshots at 41%, ELO at 1,640
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
33 matches · 42% win rate
On Dust 2 −32 ELO
24 matches · 54% win rate
Between 0:00 and 6:00 +1 ELO, win rate 47%
On Thursdays ±0 ELO, win rate 48%

T__1 loses the most ELO in match 1 of the day: −58 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 43 · Vertigo
  3. Highest rating in a match: 2.46 · Inferno

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 55%
0.71 better than 42%
78.1 better than 41%
1.02 better than 55%
55% of 71 duels better than 76%
31% of 16 situations better than 29%
Ancient24
58% better than 76%
0.72 better than 43%
77.7 better than 32%
1.01 right on the average
38% of 92 duels better than 2%
45% of 22 situations better than 69%
Dust 224
54% better than 63%
0.70 better than 39%
77.2 better than 36%
0.97 better than 36%
51% of 80 duels better than 54%
40% of 20 situations right on the average
Inferno18
56% better than 66%
0.80 better than 84%
86.8 better than 83%
1.14 better than 87%
54% of 59 duels better than 68%
38% of 16 situations right on the average
Cache10
60% -
0.82 -
85.3 -
1.14-
65% of 26 duels -
40% of 5 situations -
Anubis7
57% -
0.68 -
72.9 -
0.96-
45% of 20 duels -
57% of 7 situations -
Nuke4
25% -
0.74 -
78.0 -
0.99-
58% of 19 duels -
67% of 3 situations -
Vertigo4
25% -
0.86 -
98.0 -
1.23-
68% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T__1 plays

Across 116 matches T__1 averages K/R 0.74, ADR 80.2 and a rating of 1.04. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 45 of 116 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 75 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. T__1 loses the most ELO in match 1 of the day (−58 ELO, win rate 42%). Things go best on Mirage (+1 ELO, win rate 52%). Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.9, Headshots at 41%, ELO at 1,640. Last 30 days: 18 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.