T_Zi

Russia
243 matches tracked
ELO ▲ 54
2,077
30-day peak: 2,077
Rank EU
#193,959
Russia #40,497 in Russia
Last updated:

How does T_Zi play?

Rating 1.03 K/R 0.72 ADR 79.2 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.7
Knife kills 2 in 243 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 22x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +292
= Stayed the same
K/R at 0.72, Rating at 1.03, Headshots at 38%
▼ Got worse
ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
75 matches · 51% win rate
In match 2 of the day +95 ELO
36 matches · 39% win rate
On Wednesdays −29 ELO, win rate 37%

T_Zi loses the most ELO on Ancient: −53 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.49 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
44% better than 29%
0.69 better than 33%
76.1 better than 30%
0.99 better than 44%
52% of 272 duels better than 59%
43% of 70 situations better than 66%
Ancient75
51% better than 48%
0.71 better than 37%
79.5 better than 44%
1.03 better than 58%
53% of 251 duels better than 62%
46% of 56 situations better than 69%
Nuke35
49% better than 34%
0.77 better than 55%
82.8 better than 52%
1.08 better than 56%
51% of 108 duels better than 42%
26% of 34 situations better than 18%
Anubis19
58% better than 69%
0.72 better than 44%
78.3 better than 39%
1.07 better than 68%
60% of 47 duels better than 90%
50% of 14 situations better than 80%
Inferno16
44% better than 20%
0.89 better than 95%
90.8 better than 91%
1.27 better than 96%
74% of 43 duels better than 99%
54% of 13 situations better than 83%
Cache8
63% -
0.70 -
75.6 -
0.93-
48% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T_Zi plays

Across 243 matches T_Zi averages K/R 0.72, ADR 79.2 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 16.0 kills per match with 38% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 100 of 243 matches the rating was 1.10 or higher (41%), in 88 it was below 0.90. In 148 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. T_Zi loses the most ELO on Ancient (−53 ELO, win rate 51%). Things go best on Nuke (+158 ELO, win rate 49%). Match no. 4 of the day goes best: 57% win rate, +102 ELO. Improved over the last three months: Win rate +5 pp, ELO +292. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.72, Rating at 1.03, Headshots at 38%. Last 30 days: 8 matches, win rate 38%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.