TZA83

Romania
277 matches tracked 62 matches in 30 days
Last updated:

How does TZA83 play?

Rating 0.93 K/R 0.66 ADR 72.1 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 277 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.2
Knife kills 2 in 277 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 11%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 32x 4K, 1 ace in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.14, ADR +9.8, ELO +556
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.56). Slightly below the average (0.72).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 +6 ELO, win rate 50%
On Tuesdays −62 ELO, win rate 45%

TZA83 loses the most ELO on Anubis: −78 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
57% better than 72%
0.65 better than 14%
70.3 better than 8%
0.94 better than 24%
50% of 318 duels better than 46%
36% of 59 situations better than 44%
Dust 267
64% better than 88%
0.71 better than 40%
77.0 better than 35%
1.01 better than 48%
49% of 265 duels better than 41%
41% of 46 situations better than 60%
Ancient44
55% better than 65%
0.67 better than 16%
74.1 better than 16%
0.91 better than 17%
51% of 200 duels right on the average
33% of 24 situations better than 40%
Anubis29
38% better than 12%
0.67 better than 19%
72.0 better than 9%
0.93 better than 18%
44% of 71 duels better than 15%
29% of 24 situations better than 28%
Cache27
63% -
0.60 -
71.1 -
0.87-
52% of 110 duels -
17% of 6 situations -
Inferno12
50% -
0.49 -
58.3 -
0.72-
30% of 37 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TZA83 plays

Across 277 matches TZA83 averages K/R 0.66, ADR 72.1 and a rating of 0.93. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 67 matches. In 81 of 277 matches the rating was 1.10 or higher (29%), in 144 it was below 0.90. In 235 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. TZA83 loses the most ELO on Anubis (−78 ELO, win rate 38%). Things go best on Dust 2 (+100 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +60 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +9.8, ELO +556. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 62 matches, win rate 61%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.