TY_Jimmy
How does TY_Jimmy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.76 (at the start 0.70). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22.
Damage per round (ADR)
Best month: October 2026 with 94.0. Last 3 months: 82.8 (at the start 77.4). Slightly above the average (78.5).
Share of headshot kills
Best month: April 2026 with 42%. Last 3 months: 40% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 46% (at the start 53%). Right on the average (46%).
Best month: October 2026 with 1,585.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 62%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Anubis
- Most kills in a match: 36 · Inferno
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How TY_Jimmy plays
Across 81 matches TY_Jimmy averages K/R 0.73 and ADR 80.3; the rating across the 41 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.9 kills per match with 40% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 16 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. Things go best on Dust 2 (+54 ELO, win rate 61%). Match no. 2 of the day goes best: 57% win rate, +27 ELO. Improved over the last three months: K/R +0.06, ADR +5.4. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 23 matches, win rate 48%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.