TXSXX

AR
On FACEIT since 2025 220 matches tracked 97 matches in 30 days
Last updated:

How does TXSXX play?

Rating 1.08 K/R 0.77 ADR 81.5 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 220 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.07+0.07 · Ø 1.00 better than 80%
Pistol kills per match 2.3
Knife kills 1 in 220 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 68%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 37x 4K, 8 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether TXSXX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 209 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −22 ELO
27 matches · 48% win rate
On Nuke −16 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 −8 ELO, win rate 47%
On Saturdays ±0 ELO, win rate 45%

TXSXX loses the most ELO on Inferno: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.76 · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
53% better than 63%
0.81 better than 86%
84.1 better than 74%
1.15 better than 89%
50% of 292 duels right on the average
33% of 46 situations better than 38%
Dust 258
60% better than 82%
0.78 better than 78%
81.8 better than 62%
1.09 better than 80%
49% of 251 duels better than 42%
37% of 19 situations better than 49%
Inferno27
48% better than 39%
0.75 better than 72%
78.9 better than 52%
1.03 better than 66%
50% of 100 duels right on the average
47% of 15 situations better than 71%
Nuke23
43% better than 17%
0.78 better than 68%
84.4 better than 68%
1.08 better than 67%
47% of 77 duels better than 25%
11% of 9 situations better than 4%
Ancient16
38% better than 17%
0.74 better than 56%
77.3 better than 35%
1.02 better than 59%
52% of 63 duels better than 57%
57% of 7 situations better than 91%
Anubis16
56% better than 69%
0.67 better than 27%
73.4 better than 21%
0.93 better than 27%
53% of 58 duels better than 66%
0% of 3 situations better than 1%
Cache5
20% -
0.72 -
79.1 -
0.98-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TXSXX plays

Across 220 matches TXSXX averages K/R 0.77, ADR 81.5 and a rating of 1.08. Biggest strength: 3K rounds at 5.0%, better than 90% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 7 players. Averages 16.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 58 matches. In 103 of 220 matches the rating was 1.10 or higher (47%), in 73 it was below 0.90. In 198 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: September 2026 at 1.16. TXSXX loses the most ELO on Inferno (−22 ELO, win rate 48%). Things go best on Dust 2 (+150 ELO, win rate 60%). Last 30 days: 97 matches, win rate 54%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.