TUTUTUTUTUTU

Vatican City
172 matches tracked 41 matches in 30 days
ELO ▲ 208
2,003
30-day peak: 2,003
Rank EU
#243,312
Vatican City #356 in Vatican City
Last updated:

How does TUTUTUTUTUTU play?

Rating 1.20 K/R 0.80 ADR 85.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 172 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 64%+14 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.00).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.36+0.36 · Ø 1.00 better than 99%
Pistol kills per match 2.4
Knife kills 5 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 23x 4K, 2 aces in 151 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 59%−13 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +197
= Stayed the same
K/R at 0.80, Rating at 1.21, ADR at 85.5, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −77 ELO
35 matches · 43% win rate
On Ancient −42 ELO
21 matches · 48% win rate
On Tuesdays +29 ELO, win rate 44%

TUTUTUTUTUTU loses the most ELO in match 3 of the day: −77 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 66%
0.80 better than 80%
86.8 better than 81%
1.20 better than 92%
67% of 192 duels better than 99%
46% of 61 situations better than 74%
Anubis38
53% better than 57%
0.73 better than 47%
78.1 better than 37%
1.12 better than 86%
60% of 83 duels better than 93%
35% of 37 situations better than 43%
Inferno37
57% better than 64%
0.83 better than 83%
87.5 better than 77%
1.22 better than 90%
62% of 101 duels better than 89%
50% of 42 situations better than 75%
Ancient21
48% better than 42%
0.93 better than 98%
93.9 better than 95%
1.36 better than 99%
65% of 65 duels better than 98%
39% of 18 situations better than 54%
Mirage9
33% -
0.79 -
82.3 -
1.16-
55% of 20 duels -
30% of 10 situations -
Nuke4
50% -
0.82 -
82.0 -
1.16-
45% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TUTUTUTUTUTU plays

Across 172 matches TUTUTUTUTUTU averages K/R 0.80, ADR 85.4 and a rating of 1.20. Biggest strength: K/D at 1.36, better than 99% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 18.0 kills per match with 41% headshots. The strongest map is Inferno with a 57% win rate in 37 matches. In 109 of 172 matches the rating was 1.10 or higher (63%), in 28 it was below 0.90. In 151 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.28. TUTUTUTUTUTU loses the most ELO in match 3 of the day (−77 ELO, win rate 43%). Things go best on Inferno (+145 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, +29 ELO. Improved over the last three months: Win rate +5 pp, ELO +197. Unchanged in recent months: K/R at 0.80, Rating at 1.21, ADR at 85.5, Headshots at 41%. Last 30 days: 41 matches, win rate 49%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.