TUTSONN_

Poland
135 matches tracked 20 matches in 30 days
Last updated:

How does TUTSONN_ play?

K/R 0.70 ADR 77.3 from 135 matches
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 30%
Opening duels won 47%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+3 pp better than 65%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 40%
AWP share of kills 11%0 pp level
K/D 0.95−0.02 better than 56%
Pistol kills per match 2.7
Knife kills 11 in 135 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.2 pp better than 55%
Rounds with 3K 3.5%−0.2 pp better than 52%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 13x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−5 pp better than 19%
Utility damage per round 3.1−0.8 better than 33%
Enemies flashed per round 0.250.00 level
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 76.7, Headshots at 41%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.69 (at the start 0.73).

Patterns

From the last 135 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −1 ELO
27 matches · 33% wins

TUTSONN_ loses the most ELO in match 2 of the day: −1 ELO, 33% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Cache
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 28%
0.72 better than 66%
78.9 better than 64%
-
46% of 165 duels better than 36%
22% of 27 situations better than 15%
Ancient20
55% better than 66%
0.68 better than 45%
76.8 better than 47%
-
54% of 65 duels better than 81%
25% of 8 situations better than 19%
Anubis20
35% better than 11%
0.73 better than 65%
81.6 better than 69%
-
60% of 75 duels better than 94%
41% of 22 situations better than 62%
Dust 217
41% better than 22%
0.61 better than 10%
68.1 better than 8%
-
39% of 67 duels better than 6%
55% of 11 situations better than 90%
Cache13
54% –
0.70 –
76.7 –
-
42% of 36 duels –
64% of 11 situations –
Nuke12
58% –
0.71 –
76.8 –
-
47% of 34 duels –
43% of 14 situations –
Inferno7
29% –
0.74 –
82.0 –
-
40% of 25 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How TUTSONN_ plays

Most room to improve: Utility with impact at 29%. That is better than only 19% of players on level 4. On average 15.0 kills per match, 41% of them headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 115 matches with detailed stats: 13 4Ks and 0 aces. TUTSONN_ loses the most ELO in match 2 of the day (−1 ELO, win rate 33%). Things go best on Ancient (+30 ELO, win rate 55%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 76.7, Headshots at 41%. Last 30 days: 20 matches, win rate 35%, ELO balance −33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.