TUTIBEAST

Georgia
79 matches tracked
Last updated:

How does TUTIBEAST play?

Rating 1.09 K/R 0.79 ADR 90.2 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 79 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
EntryClutcherDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.9
Knife kills 1 in 79 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 18x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.7+3.4 · Ø 4.3 better than 97%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether TUTIBEAST is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 83%
0.77 better than 73%
92.8 better than 94%
1.06 better than 69%
55% of 139 duels better than 76%
44% of 9 situations better than 70%
Mirage17
47% better than 37%
0.80 better than 83%
87.6 better than 86%
1.11 better than 83%
47% of 101 duels better than 31%
46% of 13 situations better than 72%
Ancient13
46% -
0.82 -
99.3 -
1.13-
54% of 85 duels -
33% of 3 situations -
Anubis12
25% -
0.75 -
83.2 -
1.04-
46% of 65 duels -
31% of 13 situations -
Inferno7
71% -
0.76 -
88.6 -
1.03-
56% of 36 duels -
33% of 3 situations -
Cache3
100% -
0.81 -
87.5 -
1.21-
59% of 17 duels -
100% of 1 situations -
Nuke3
67% -
0.81 -
83.6 -
1.12-
50% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TUTIBEAST plays

Across 79 matches TUTIBEAST averages K/R 0.79, ADR 90.2 and a rating of 1.09. Biggest strength: Utility damage per round at 7.7, better than 97% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 17.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 32 of 79 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 2 aces. Things go best on Dust 2 (+29 ELO, win rate 61%). Last 30 days: 8 matches, win rate 63%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.