TTopBaH_2z

Russia
On FACEIT since 2022 270 matches tracked 75 matches in 30 days
ELO ▲ 351
3,401
30-day peak: 3,401
Rank EU ▲ 1,145 places
#1,657
Russia #472 in Russia
30 days · prev. #2,802 · best #1,358
Last updated:

How does TTopBaH_2z play?

Rating 1.09 K/R 0.76 ADR 79.9 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.5%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 3 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +244
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −8.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.75 (at the start 0.84). Right on the average (0.75).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −160 ELO
44 matches · 45% win rate
In match 1 of the day −80 ELO
63 matches · 48% win rate
Between 6:00 and 12:00 −52 ELO, win rate 49%
On Thursdays −94 ELO, win rate 41%

TTopBaH_2z loses the most ELO in match 3 of the day: −160 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.39 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
60% better than 72%
0.76 right on the average
80.2 better than 39%
1.08 better than 54%
54% of 391 duels better than 58%
36% of 47 situations better than 41%
Dust 277
47% better than 21%
0.72 better than 32%
76.5 better than 22%
1.05 better than 41%
53% of 338 duels right on the average
38% of 45 situations better than 46%
Ancient41
61% better than 70%
0.80 better than 70%
81.8 better than 47%
1.13 better than 72%
50% of 224 duels better than 35%
47% of 30 situations better than 73%
Anubis29
59% better than 63%
0.80 better than 72%
83.0 better than 58%
1.12 better than 68%
55% of 155 duels better than 64%
29% of 17 situations better than 26%
Nuke19
47% better than 19%
0.79 better than 60%
81.1 better than 43%
1.16 better than 73%
51% of 76 duels better than 37%
27% of 15 situations better than 20%
Cache10
30% -
0.68 -
72.9 -
0.96-
49% of 55 duels -
17% of 6 situations -
Inferno10
80% -
0.87 -
92.0 -
1.30-
63% of 63 duels -
67% of 3 situations -
Overpass3
67% -
0.82 -
87.1 -
1.13-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TTopBaH_2z plays

Across 270 matches TTopBaH_2z averages K/R 0.76, ADR 79.9 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 130 of 270 matches the rating was 1.10 or higher (48%), in 79 it was below 0.90. In 227 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: June 2026 at 1.35. TTopBaH_2z loses the most ELO in match 3 of the day (−160 ELO, win rate 45%). Things go best in match 2 of the day (+75 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +75 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +244. Got weaker: K/R −0.09, Rating −0.14, ADR −8.4. Last 30 days: 75 matches, win rate 56%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.