TTobo

Argentina
108 matches tracked
ELO
1,974
Peak across the last 108 matches: 2,020
Rank SA ▲ 462 places
#7,247
30 days · prev. #7,709 · best #6,953
Last updated:

How does TTobo play?

Rating 1.16 (from 107 matches) K/R 0.85 ADR 94.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 107 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.16+0.16 · Ø 1.00 better than 92%
Pistol kills per match 3.7
Knife kills 2 in 108 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 92%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 18x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.15, Headshots at 58%, ELO at 1,832
▼ Got worse
K/R −0.04, ADR −4.8, Win rate −13 pp

Aug 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: April 2026 with 0.92. Last 3 months: 0.83 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
24 matches · 46% win rate
In match 1 of the day +25 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 −27 ELO, win rate 43%
On Wednesdays +25 ELO, win rate 43%

TTobo loses the most ELO on Anubis: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Most kills in a match: 47 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 69%
0.87 better than 95%
97.2 better than 98%
1.19 better than 93%
56% of 233 duels better than 81%
45% of 20 situations better than 71%
Anubis24
46% better than 31%
0.82 better than 85%
91.2 better than 90%
1.13 better than 81%
63% of 126 duels better than 96%
56% of 9 situations better than 87%
Inferno14
29% -
0.82 -
91.4 -
1.11-
55% of 74 duels -
50% of 6 situations -
Dust 29
56% -
0.82 -
86.7 -
1.19-
54% of 39 duels -
0% of 2 situations -
Nuke8
63% -
0.90 -
100.1 -
1.19-
62% of 84 duels -
33% of 3 situations -
Cache6
50% -
0.93 -
100.2 -
1.28-
64% of 36 duels -
100% of 2 situations -
Ancient5
20% -
0.76 -
77.4 -
1.00-
36% of 14 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TTobo plays

Across 108 matches TTobo averages K/R 0.85 and ADR 94.0; the rating across the 107 rated matches is 1.16. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 18.7 kills per match with 58% headshots. The strongest map is Mirage with a 56% win rate in 41 matches. In 57 of 107 matches the rating was 1.10 or higher (53%), in 27 it was below 0.90. In 46 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: April 2026 at 1.25. TTobo loses the most ELO on Anubis (−2 ELO, win rate 46%). Things go best on Mirage (+30 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, +22 ELO. Got weaker: K/R −0.04, ADR −4.8, Win rate −13 pp. Unchanged in recent months: Rating at 1.15, Headshots at 58%, ELO at 1,832.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.