TTaPoBo3uk-

Japan
On FACEIT since 2022 121 matches tracked 25 matches in 30 days
ELO ▲ 4
2,104
30-day peak: 2,160
Rank EU
#179,420
Japan #5,038 in Japan
Last updated:

How does TTaPoBo3uk- play?

Rating 1.06 (from 94 matches) K/R 0.76 ADR 80.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 94 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 11x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp, ELO +251
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −9.9, Headshots −3 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.85. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
40 matches · 40% win rate

TTaPoBo3uk- loses the most ELO on Dust 2: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
40% better than 14%
0.76 better than 60%
81.3 better than 51%
1.12 better than 77%
50% of 125 duels better than 42%
33% of 18 situations better than 39%
Mirage35
71% better than 97%
0.81 better than 81%
82.4 better than 61%
1.10 better than 74%
56% of 116 duels better than 79%
57% of 14 situations better than 91%
Ancient17
53% better than 54%
0.65 better than 10%
70.8 better than 6%
0.90 better than 9%
47% of 53 duels better than 27%
25% of 4 situations better than 18%
Anubis12
33% -
0.76 -
82.1 -
0.82-
45% of 20 duels -
50% of 2 situations -
Inferno7
86% -
0.79 -
79.1 -
1.19-
72% of 18 duels -
25% of 4 situations -
Nuke7
29% -
0.75 -
81.5 -
1.03-
58% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TTaPoBo3uk- plays

Across 121 matches TTaPoBo3uk- averages K/R 0.76 and ADR 80.3; the rating across the 94 rated matches is 1.06. Averages 16.8 kills per match with 46% headshots. The strongest map is Mirage with a 71% win rate in 35 matches. In 39 of 94 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. TTaPoBo3uk- loses the most ELO on Dust 2 (−47 ELO, win rate 40%). Things go best on Mirage (+3 ELO, win rate 71%). Match no. 2 of the day goes best: 61% win rate, −35 ELO. Improved over the last three months: Win rate +15 pp, ELO +251. Got weaker: K/R −0.07, ADR −9.9, Headshots −3 pp. Last 30 days: 25 matches, win rate 52%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.