TT-F

XK
On FACEIT since 2017 218 matches tracked 78 matches in 30 days
Last updated:

How does TT-F play?

Rating 0.98 K/R 0.71 ADR 80.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.95−0.07 · Ø 1.02 better than 20%
Pistol kills per match 2.5
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 32x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 93%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.9, Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −111

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.66). Right on the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −178 ELO
57 matches · 44% win rate
On Dust 2 −106 ELO
51 matches · 51% win rate
Between 12:00 and 18:00 −11 ELO, win rate 32%
On Saturdays −77 ELO, win rate 37%

TT-F loses the most ELO in match 1 of the day: −178 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
51% better than 48%
0.66 better than 13%
74.1 better than 17%
0.90 better than 10%
50% of 219 duels better than 42%
28% of 18 situations better than 22%
Inferno49
59% better than 69%
0.81 better than 71%
89.9 better than 79%
1.16 better than 74%
55% of 226 duels better than 65%
39% of 31 situations better than 45%
Ancient35
60% better than 77%
0.77 better than 61%
87.7 better than 79%
1.08 better than 65%
48% of 153 duels better than 30%
59% of 22 situations better than 92%
Anubis35
37% better than 9%
0.67 better than 16%
73.8 better than 13%
0.90 better than 9%
37% of 147 duels better than 3%
38% of 16 situations right on the average
Mirage22
45% better than 25%
0.69 better than 26%
80.7 better than 49%
0.92 better than 14%
44% of 117 duels better than 15%
30% of 10 situations better than 26%
Cache12
17% -
0.60 -
70.4 -
0.79-
39% of 61 duels -
0% of 3 situations -
Nuke12
58% -
0.60 -
67.8 -
0.83-
41% of 66 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TT-F plays

Across 218 matches TT-F averages K/R 0.71, ADR 80.1 and a rating of 0.98. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 74 of 218 matches the rating was 1.10 or higher (34%), in 102 it was below 0.90. In 137 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. TT-F loses the most ELO in match 1 of the day (−178 ELO, win rate 44%). Things go best on Inferno (+125 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate, −57 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.9, Headshots +2 pp. Got weaker: ELO −111. Unchanged in recent months: Win rate at 49%. Last 30 days: 78 matches, win rate 56%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.