TT-F
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.66). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.02 (at the start 0.90). Right on the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 86.4. Last 3 months: 82.4 (at the start 75.5). Just above the average (80.3).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 49% (at the start 51%). Just below the average (50%).
Best month: September 2026 with 2,438. Last 3 months: 2,266 (at the start 2,377).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 218 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TT-F loses the most ELO in match 1 of the day: −178 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.47 · Inferno
- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 36 · Inferno
Maps in detail
from the last 218 matchesCompared with players on the same level who have at least 15 matches on the map.
How TT-F plays
Across 218 matches TT-F averages K/R 0.71, ADR 80.1 and a rating of 0.98. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 74 of 218 matches the rating was 1.10 or higher (34%), in 102 it was below 0.90. In 137 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. TT-F loses the most ELO in match 1 of the day (−178 ELO, win rate 44%). Things go best on Inferno (+125 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate, −57 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.9, Headshots +2 pp. Got weaker: ELO −111. Unchanged in recent months: Win rate at 49%. Last 30 days: 78 matches, win rate 56%, net ELO −173.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.