TT-7
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
Average1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: January 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01.
Damage per round (ADR)
Best month: January 2026 with 79.7. Last 3 months: 76.3 (at the start 78.9). Slightly below the average (79.4).
Share of headshot kills
Best month: December 2025 with 48%. Last 3 months: 46% (at the start 44%). Slightly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 47% (at the start 52%). Slightly below the average (49%).
Best month: August 2026 with 2,049. Last 3 months: 1,888 (at the start 1,967).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 2.23 · Vertigo
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How TT-7 plays
Across 124 matches TT-7 averages K/R 0.69 and ADR 75.7; the rating across the 74 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 15.0 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 28 of 74 matches the rating was 1.10 or higher (38%), in 33 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Things go best on Mirage (+54 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −5 pp, ELO −79. Unchanged in recent months: ADR at 76.3. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.