TSPB-

Russia
On FACEIT since 2017 191 matches tracked 65 matches in 30 days
Last updated:

How does TSPB- play?

Rating 0.93 (from 141 matches) K/R 0.68 ADR 72.8 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.2
Zeus kills2 in 191 matches
Knife kills 8 in 191 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 8x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 73.7, ELO at 2,639
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
46 matches · 65% win rate
From match 5 of the day −30 ELO
31 matches · 42% win rate
On Tuesdays +1 ELO, win rate 31%

TSPB- loses the most ELO on Mirage: −30 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.46 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
40% better than 12%
0.66 better than 13%
71.2 better than 8%
0.88 better than 5%
44% of 140 duels better than 13%
44% of 27 situations better than 68%
Mirage46
65% better than 90%
0.72 better than 37%
76.7 better than 26%
0.99 better than 31%
50% of 123 duels better than 39%
39% of 23 situations right on the average
Ancient23
48% better than 34%
0.65 better than 9%
71.5 better than 7%
0.89 better than 8%
44% of 79 duels better than 11%
47% of 15 situations better than 74%
Nuke22
59% better than 62%
0.72 better than 29%
75.0 better than 16%
0.98 better than 24%
48% of 77 duels better than 26%
29% of 14 situations better than 21%
Anubis18
44% better than 22%
0.64 better than 8%
69.8 better than 4%
0.97 better than 24%
53% of 51 duels better than 55%
29% of 7 situations better than 25%
Inferno17
47% better than 22%
0.70 better than 20%
75.2 better than 12%
0.95-
51% of 43 duels better than 27%
50% of 6 situations better than 76%
Cache6
33% -
0.57 -
70.5 -
0.80-
40% of 15 duels -
17% of 6 situations -
Overpass3
33% -
0.45 -
48.8 -
0.63-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TSPB- plays

Across 191 matches TSPB- averages K/R 0.68 and ADR 72.8; the rating across the 141 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 72.8, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Mirage with a 65% win rate in 46 matches. In 35 of 141 matches the rating was 1.10 or higher (25%), in 73 it was below 0.90. In 97 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. TSPB- loses the most ELO on Mirage (−30 ELO, win rate 65%). Things go best in match 3 of the day (+60 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 73.7, ELO at 2,639. Last 30 days: 65 matches, win rate 46%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.