TSM_Igris
How does TSM_Igris play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (52%).
Clutch
Strength48% of 1v1s won and so clearly above the average (42%).
Weapons and aim
Average1.33 K/D and so well above the average (1.05).
Impact
Strength3.3 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: July 2026 with 0.99. Last 3 months: 0.92 (at the start 0.83). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.42.
Damage per round (ADR)
Best month: August 2026 with 102.8. Last 3 months: 97.7 (at the start 89.3). Well above the average (80.9).
Share of headshot kills
Best month: February 2026 with 50%. Last 3 months: 46% (at the start 49%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 72%. Last 3 months unchanged at 62%. Well above the average (53%).
Best month: October 2026 with 3,213.
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TSM_Igris loses the most ELO on Dust 2: −128 ELO, 63% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.85 · Dust 2
- Most kills in a match: 57 · Nuke
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How TSM_Igris plays
Across 130 matches TSM_Igris averages K/R 0.90 and ADR 95.4; the rating across the 80 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 20.8 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 58 of 80 matches the rating was 1.10 or higher (73%), in 10 it was below 0.90. In 64 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.42. TSM_Igris loses the most ELO on Dust 2 (−128 ELO, win rate 63%). Things go best in match 3 of the day (+26 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +26 ELO. Improved over the last three months: K/R +0.09, ADR +8.4. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 62%. Last 30 days: 24 matches, win rate 54%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.