TSM_Igris

Russia
On FACEIT since 2021 130 matches tracked 24 matches in 30 days
ELO ▲ 54
3,212
30-day peak: 3,213
Rank EU ▼ 842 places
#3,540
Russia #983 in Russia
30 days · prev. #2,698 · best #2,437
Last updated:

How does TSM_Igris play?

Rating 1.33 (from 80 matches) K/R 0.90 ADR 95.4 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 80 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 40% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.33+0.28 · Ø 1.05 better than 96%
Pistol kills per match 3.6
Knife kills 4 in 130 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 93%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 28x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, ADR +8.4
= Stayed the same
Win rate at 62%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.95
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.92 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
43 matches · 63% win rate
Between 12:00 and 18:00 −120 ELO, win rate 54%
On Thursdays +47 ELO, win rate 57%

TSM_Igris loses the most ELO on Dust 2: −128 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.85 · Dust 2
  2. Most kills in a match: 57 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
64% better than 85%
0.91 better than 95%
94.3 better than 93%
1.31 better than 96%
64% of 174 duels better than 96%
47% of 19 situations better than 74%
Dust 243
63% better than 79%
0.91 better than 94%
101.1 better than 98%
1.37 better than 98%
67% of 138 duels better than 97%
38% of 16 situations better than 46%
Ancient15
67% better than 85%
0.84 better than 83%
92.2 better than 89%
1.24-
62% of 68 duels better than 93%
30% of 10 situations better than 28%
Anubis10
20% -
0.81 -
83.3 -
1.27-
49% of 35 duels -
100% of 2 situations -
Inferno6
67% -
0.87 -
83.9 -
1.45-
72% of 18 duels -
67% of 3 situations -
Nuke6
67% -
1.04 -
106.0 -
1.48-
65% of 31 duels -
100% of 1 situations -
Overpass3
67% -
0.82 -
91.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TSM_Igris plays

Across 130 matches TSM_Igris averages K/R 0.90 and ADR 95.4; the rating across the 80 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 20.8 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 58 of 80 matches the rating was 1.10 or higher (73%), in 10 it was below 0.90. In 64 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.42. TSM_Igris loses the most ELO on Dust 2 (−128 ELO, win rate 63%). Things go best in match 3 of the day (+26 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +26 ELO. Improved over the last three months: K/R +0.09, ADR +8.4. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 62%. Last 30 days: 24 matches, win rate 54%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.