TSM_1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average50% headshots and so slightly above the average (48%).
Impact
StrengthExactly 2 kills in 15.1% of rounds and so well above the average (12.8%).
Utility and deaths
Strength0.44 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.74 (at the start 0.70). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months: 1.03 (at the start 0.94). Slightly above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 90.2. Last 3 months: 83.0 (at the start 87.1). Slightly above the average (78.5).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 48% (at the start 51%). Right on the average (48%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 55% (at the start 48%). Well above the average (46%).
Best month: July 2026 with 1,546.
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 35 · Inferno
- Highest rating in a match: 1.79 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How TSM_1 plays
Across 41 matches TSM_1 averages K/R 0.72, ADR 85.1 and a rating of 0.98. Biggest strength: Damage per round (ADR) at 85.1, better than 83% of level 8 players. Averages 16.4 kills per match with 50% headshots. In 10 of 41 matches the rating was 1.10 or higher (24%), in 19 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +7 pp. Got weaker: ADR −4.1, Headshots −3 pp. Last 30 days: 8 matches, win rate 63%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.