TS-BABYGOAT

Tajikistan
97 matches tracked 26 matches in 30 days
Last updated:

How does TS-BABYGOAT play?

Rating 1.11 (from 47 matches) K/R 0.79 ADR 85.8 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 47 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 30% normal 0.90 to 1.09 13% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 1.08+0.10 · Ø 0.98 better than 75%
Pistol kills per match 3.3
Knife kills 4 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.9%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 12x 4K, 1 ace in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.40
= Stayed the same
K/R at 0.80, ADR at 85.3, Headshots at 54%, ELO at 1,938
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
20 matches · 50% win rate
In match 2 of the day −45 ELO
22 matches · 32% win rate
Between 6:00 and 12:00 +5 ELO, win rate 42%
On Tuesdays −23 ELO, win rate 36%

TS-BABYGOAT loses the most ELO on Ancient: −68 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 84%
0.83 better than 90%
89.9 better than 90%
1.18-
64% of 73 duels better than 97%
56% of 9 situations better than 89%
Ancient20
50% better than 43%
0.86 better than 95%
90.8 better than 92%
1.27-
56% of 50 duels better than 78%
33% of 6 situations better than 40%
Mirage20
60% better than 82%
0.81 better than 83%
84.7 better than 75%
1.07-
42% of 26 duels better than 10%
0% of 2 situations better than 1%
Anubis13
38% -
0.73 -
86.2 -
1.05-
53% of 30 duels -
-
Inferno8
25% -
0.66 -
74.2 -
0.92-
50% of 16 duels -
50% of 2 situations -
Nuke7
29% -
0.75 -
78.7 -
1.05-
70% of 33 duels -
33% of 3 situations -
Cache5
60% -
0.78 -
82.0 -
1.02-
47% of 19 duels -
0% of 2 situations -
Overpass3
0% -
0.81 -
83.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TS-BABYGOAT plays

Across 97 matches TS-BABYGOAT averages K/R 0.79 and ADR 85.8; the rating across the 47 rated matches is 1.11. Biggest strength: 3K rounds at 6.1%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 17.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 26 of 47 matches the rating was 1.10 or higher (55%), in 15 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. TS-BABYGOAT loses the most ELO on Ancient (−68 ELO, win rate 50%). Things go best on Dust 2 (+28 ELO, win rate 62%). Match no. 1 of the day goes best: 58% win rate, +4 ELO. Improved over the last three months: Rating +0.40. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.3, Headshots at 54%, ELO at 1,938. Last 30 days: 26 matches, win rate 46%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.