TRockkk

Mongolia
On FACEIT since 2019 287 matches tracked 64 matches in 30 days
Last updated:

How does TRockkk play?

Rating 0.93 (from 286 matches) K/R 0.68 ADR 79.4 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 286 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.92−0.08 · Ø 1.00 better than 29%
Pistol kills per match 3.3
Knife kills 18 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 21%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 28x 4K, 4 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 82%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +58
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.23, ADR −11.0, Headshots −3 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.79). Slightly below the average (0.72).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −135 ELO
39 matches · 33% win rate
On Anubis −54 ELO
37 matches · 51% win rate
Between 0:00 and 6:00 −95 ELO, win rate 40%
On Sundays −48 ELO, win rate 40%

TRockkk loses the most ELO in match 1 of the day: −135 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
43% better than 25%
0.63 better than 12%
74.2 better than 26%
0.85 better than 8%
43% of 322 duels better than 15%
45% of 49 situations better than 73%
Dust 265
48% better than 43%
0.70 better than 44%
81.0 better than 63%
0.96 better than 41%
48% of 306 duels better than 41%
42% of 48 situations better than 66%
Ancient39
46% better than 35%
0.70 right on the average
80.0 better than 57%
0.98 better than 56%
48% of 166 duels better than 44%
45% of 20 situations better than 70%
Anubis37
51% better than 50%
0.68 better than 34%
81.7 better than 65%
0.93 better than 31%
47% of 169 duels better than 32%
43% of 21 situations better than 64%
Nuke33
45% better than 24%
0.73 right on the average
80.4 better than 56%
0.97 better than 38%
53% of 169 duels better than 64%
50% of 18 situations better than 74%
Inferno24
50% right on the average
0.74 better than 69%
84.1 better than 80%
0.99 better than 56%
45% of 110 duels better than 27%
44% of 18 situations better than 74%
Cache11
45% -
0.66 -
80.5 -
0.88-
46% of 59 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TRockkk plays

Across 287 matches TRockkk averages K/R 0.68 and ADR 79.4; the rating across the 286 rated matches is 0.93. Biggest strength: Utility damage per round at 5.6, better than 82% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 24% of level 6 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Anubis with a 51% win rate in 37 matches. In 83 of 286 matches the rating was 1.10 or higher (29%), in 141 it was below 0.90. In 263 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. TRockkk loses the most ELO in match 1 of the day (−135 ELO, win rate 33%). Things go best in match 4 of the day (+23 ELO, win rate 53%). Match no. 2 of the day goes best: 58% win rate, +21 ELO. Improved over the last three months: ELO +58. Got weaker: K/R −0.11, Rating −0.23, ADR −11.0, Headshots −3 pp, Win rate −16 pp. Last 30 days: 64 matches, win rate 45%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.