TRYM3

NC
317 matches tracked 134 matches in 30 days
Last updated:

How does TRYM3 play?

Rating 1.13 (from 255 matches) K/R 0.78 ADR 85.2 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 255 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 61%+10 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 5%
AWP share of kills 29%+18 pp better than 95%
K/D 1.19+0.16 better than 89%
Pistol kills per match 3.5
Knife kills 2 in 317 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 51x 4K, 1 ace in 247 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 65%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.15, Headshots +3 pp
= Stayed the same
K/R at 0.78, ADR at 85.2
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 317 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −271 ELO
99 matches · 43% wins
On Inferno −90 ELO
26 matches · 27% wins
Between 12:00 and 18:00 −119 ELO, win rate 45%
On Fridays ±0 ELO, win rate 36%

TRYM3 loses the most ELO on Mirage: −271 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.74 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
43% better than 18%
0.74 level
82.0 better than 56%
1.04 level
57% of 373 duels better than 80%
28% of 65 situations better than 20%
Dust 292
58% better than 70%
0.82 better than 83%
90.6 better than 88%
1.21 better than 90%
66% of 349 duels better than 97%
44% of 71 situations better than 68%
Anubis73
62% better than 81%
0.82 better than 83%
87.1 better than 79%
1.19 better than 89%
65% of 243 duels better than 97%
41% of 54 situations better than 58%
Inferno26
27% better than 2%
0.71 better than 33%
77.2 better than 27%
0.98 better than 36%
65% of 91 duels better than 97%
33% of 18 situations better than 36%
Nuke24
54% better than 46%
0.75 better than 41%
80.1 better than 37%
1.11-
37% of 49 duels better than 1%
44% of 16 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How TRYM3 plays

Across 317 matches TRYM3 averages K/R 0.78 and ADR 85.2; the rating across the 255 rated matches is 1.13. Biggest strength: Opening duels won at 61%. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 5% of players on level 10. On average 16.7 kills per match, 40% of them headshots. The strongest map is Anubis with a 62% win rate in 73 matches. In 130 of 255 matches the rating was 1.10 or higher (51%), in 64 it was below 0.90. In 247 matches with detailed stats: 51 4Ks and 1 aces. Best month by rating: August 2026 at 1.17. TRYM3 loses the most ELO on Mirage (−271 ELO, win rate 43%). Things go best on Dust 2 (+91 ELO, win rate 58%). Improved over the last three months: Rating +0.15, Headshots +3 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.2. Last 30 days: 134 matches, win rate 50%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.