TROJlY_SUKAM

VI
On FACEIT since 2020 179 matches tracked
Last updated:

How does TROJlY_SUKAM play?

Rating 0.99 K/R 0.71 ADR 79.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 60%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.98−0.04 · Ø 1.02 better than 23%
Pistol kills per match 2.7
Knife kills 8 in 179 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 14%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 20x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 62%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 37%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +267
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 80.1
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −168 ELO
70 matches · 56% win rate
From match 5 of the day −118 ELO
75 matches · 45% win rate
On Sundays −24 ELO, win rate 38%

TROJlY_SUKAM loses the most ELO on Mirage: −168 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
56% better than 64%
0.73 better than 42%
78.0 better than 32%
1.05 better than 52%
49% of 279 duels better than 34%
38% of 34 situations better than 47%
Dust 239
56% better than 64%
0.69 better than 21%
81.8 right on the average
0.97 better than 21%
51% of 235 duels better than 45%
24% of 17 situations better than 14%
Ancient26
58% better than 69%
0.74 better than 42%
87.3 better than 74%
1.01 better than 37%
52% of 139 duels better than 47%
31% of 16 situations better than 31%
Anubis23
35% better than 6%
0.73 better than 41%
82.0 better than 52%
0.96 better than 21%
46% of 99 duels better than 19%
38% of 21 situations right on the average
Inferno11
27% -
0.61 -
68.7 -
0.84-
47% of 62 duels -
100% of 1 situations -
Cache6
33% -
0.55 -
68.9 -
0.76-
47% of 32 duels -
100% of 4 situations -
Nuke4
50% -
0.72 -
81.1 -
1.05-
45% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TROJlY_SUKAM plays

Across 179 matches TROJlY_SUKAM averages K/R 0.71, ADR 79.8 and a rating of 0.99. Averages 15.1 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 59 of 179 matches the rating was 1.10 or higher (33%), in 66 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. TROJlY_SUKAM loses the most ELO on Mirage (−168 ELO, win rate 56%). Things go best on Dust 2 (+27 ELO, win rate 56%). Match no. 2 of the day goes best: 63% win rate, −24 ELO. Improved over the last three months: ELO +267. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 80.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.