TROJA

Liechtenstein
On FACEIT since 2023 389 matches tracked 129 matches in 30 days
ELO ▲ 301
2,659
30-day peak: 2,771
Rank EU
#30,013
Liechtenstein #20 in Liechtenstein
Last updated:

How does TROJA play?

Rating 1.08 K/R 0.79 ADR 85.2 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 389 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.3
Knife kills 14 in 389 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 70x 4K, 14 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, Headshots +3 pp, Win rate +17 pp, ELO +584
= Stayed the same
ADR at 85.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −162 ELO
74 matches · 46% win rate
On Ancient −25 ELO
84 matches · 51% win rate
Between 12:00 and 18:00 −31 ELO, win rate 43%
On Fridays +6 ELO, win rate 36%

TROJA loses the most ELO on Anubis: −162 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.35 · Ancient
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
51% better than 43%
0.80 better than 73%
86.7 better than 74%
1.08 better than 61%
50% of 663 duels better than 38%
51% of 65 situations better than 85%
Ancient84
51% better than 44%
0.80 better than 72%
84.9 better than 64%
1.08 better than 62%
51% of 376 duels better than 44%
38% of 53 situations right on the average
Anubis74
46% better than 25%
0.81 better than 77%
87.5 better than 78%
1.11 better than 69%
50% of 382 duels better than 38%
31% of 51 situations better than 31%
Inferno50
60% better than 59%
0.76 better than 44%
85.0 better than 50%
1.08 better than 42%
49% of 253 duels better than 22%
40% of 25 situations better than 55%
Dust 240
40% better than 12%
0.75 better than 53%
80.2 better than 43%
0.99 better than 30%
51% of 203 duels better than 45%
38% of 21 situations better than 46%
Nuke18
33% better than 4%
0.75 better than 45%
81.9 better than 46%
1.04 better than 46%
51% of 107 duels better than 39%
17% of 12 situations better than 8%
Cache4
0% -
0.67 -
73.2 -
0.91-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TROJA plays

Across 389 matches TROJA averages K/R 0.79, ADR 85.2 and a rating of 1.08. Biggest strength: 3K rounds at 5.3%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Inferno with a 60% win rate in 50 matches. In 175 of 389 matches the rating was 1.10 or higher (45%), in 126 it was below 0.90. In 351 matches with detailed stats: 70 4Ks and 14 aces. Best month by rating: August 2026 at 1.15. TROJA loses the most ELO on Anubis (−162 ELO, win rate 46%). Things go best on Mirage (+181 ELO, win rate 51%). Improved over the last three months: K/R +0.06, Rating +0.09, Headshots +3 pp, Win rate +17 pp, ELO +584. Unchanged in recent months: ADR at 85.5. Last 30 days: 129 matches, win rate 53%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.