TRETON

Ukraine
On FACEIT since 2017 364 matches tracked 129 matches in 30 days
ELO ▲ 163
2,885
30-day peak: 3,005
Rank EU ▼ 3,028 places
#12,773
Ukraine #650 in Ukraine
30 days · prev. #9,745 · best #9,745
Last updated:

How does TRETON play?

Rating 1.00 (from 347 matches) K/R 0.72 ADR 80.0 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 347 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.8
Knife kills 9 in 364 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 38%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 41x 4K, 1 ace in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +132
= Stayed the same
K/R at 0.72, ADR at 79.3, Win rate at 52%
▼ Got worse
Rating −0.06, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −33 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
55% better than 57%
0.75 better than 47%
82.3 better than 51%
1.05 better than 48%
47% of 518 duels better than 21%
40% of 73 situations better than 55%
Ancient71
51% better than 41%
0.73 better than 38%
81.6 better than 47%
1.00 better than 32%
50% of 271 duels better than 37%
41% of 49 situations better than 58%
Anubis59
46% better than 23%
0.66 better than 10%
74.2 better than 13%
0.92 better than 10%
44% of 227 duels better than 11%
16% of 31 situations better than 7%
Nuke38
55% better than 46%
0.70 better than 21%
79.7 better than 35%
0.97 better than 17%
53% of 165 duels right on the average
33% of 21 situations better than 35%
Dust 232
56% better than 60%
0.74 better than 43%
81.4 better than 48%
1.04 better than 42%
52% of 141 duels right on the average
47% of 15 situations better than 73%
Inferno22
36% better than 3%
0.69 better than 14%
78.1 better than 22%
0.94 better than 7%
52% of 73 duels better than 34%
40% of 10 situations right on the average
Cache19
58% better than 53%
0.77 better than 42%
79.5 better than 26%
1.03 better than 27%
58% of 57 duels better than 70%
70% of 10 situations better than 95%
Overpass3
67% -
0.70 -
78.4 -
1.32-
40% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TRETON plays

Across 364 matches TRETON averages K/R 0.72 and ADR 80.0; the rating across the 347 rated matches is 1.00. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 134 of 347 matches the rating was 1.10 or higher (39%), in 142 it was below 0.90. In 264 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Things go best on Mirage (+298 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +139 ELO. Improved over the last three months: ELO +132. Got weaker: Rating −0.06, Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.3, Win rate at 52%. Last 30 days: 129 matches, win rate 52%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.