TOROFEL

Argentina
211 matches tracked
ELO ▲ 36
2,028
30-day peak: 2,028
Rank SA ▼ 268 places
#6,126
Argentina #1,354 in Argentina
30 days · prev. #5,858 · best #5,858
Last updated:

How does TOROFEL play?

Rating 1.01 K/R 0.71 ADR 78.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.0
Knife kills 4 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 18x 4K, 2 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 90%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.14, ADR +7.0, ELO +309
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −172 ELO
63 matches · 44% win rate
In match 4 of the day −46 ELO
25 matches · 36% win rate
On Thursdays −69 ELO, win rate 32%

TOROFEL loses the most ELO on Dust 2: −172 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
44% better than 29%
0.68 better than 28%
73.7 better than 19%
0.94 better than 25%
41% of 204 duels better than 9%
45% of 29 situations better than 72%
Inferno54
61% better than 78%
0.73 right on the average
81.5 better than 55%
1.05 better than 54%
50% of 237 duels better than 40%
42% of 33 situations better than 60%
Nuke39
62% better than 72%
0.76 right on the average
82.5 right on the average
1.09 better than 60%
54% of 157 duels better than 57%
53% of 17 situations better than 82%
Mirage20
45% better than 30%
0.66 better than 21%
68.3 better than 7%
0.97 better than 36%
30% of 73 duels better than 1%
57% of 14 situations better than 90%
Anubis17
47% better than 34%
0.77 better than 69%
84.5 better than 70%
1.07 better than 68%
48% of 60 duels better than 33%
54% of 13 situations better than 85%
Cache9
33% -
0.79 -
86.9 -
1.05-
59% of 17 duels -
40% of 5 situations -
Ancient8
38% -
0.65 -
72.9 -
0.84-
33% of 43 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TOROFEL plays

Across 210 matches TOROFEL averages K/R 0.71, ADR 78.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 39 matches. In 78 of 210 matches the rating was 1.10 or higher (37%), in 71 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. TOROFEL loses the most ELO on Dust 2 (−172 ELO, win rate 44%). Things go best on Inferno (+67 ELO, win rate 61%). From match no. 5 of the day on, things go best: 56% win rate, +55 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +7.0, ELO +309. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 4 matches, win rate 25%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.