TONY99999

USA
On FACEIT since 2014 208 matches tracked 57 matches in 30 days
ELO ▲ 42
2,782
30-day peak: 2,812
Rank NA ▲ 224 places
#586
USA #304 in USA
30 days · prev. #810 · best #532
Last updated:

How does TONY99999 play?

Rating 1.13 (from 201 matches) K/R 0.78 ADR 83.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 201 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 2.4
Knife kills 2 in 208 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.3%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 40x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.14, ADR +16.6, Win rate +5 pp
= Stayed the same
Rating at 1.13
▼ Got worse
Headshots −4 pp, ELO −264

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.65). Slightly above the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −37 ELO
24 matches · 63% win rate
From match 5 of the day +112 ELO
68 matches · 51% win rate
Between 18:00 and 24:00 +178 ELO, win rate 53%
On Mondays +67 ELO, win rate 50%

TONY99999 loses the most ELO on Inferno: −37 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.33 · Nuke
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 57%
0.78 better than 62%
83.0 better than 55%
1.15 better than 79%
52% of 294 duels right on the average
49% of 35 situations better than 79%
Ancient37
57% better than 61%
0.77 better than 57%
85.0 better than 64%
1.07 better than 56%
59% of 176 duels better than 85%
47% of 17 situations better than 73%
Anubis35
60% better than 70%
0.77 better than 59%
82.0 better than 51%
1.18 better than 84%
51% of 122 duels better than 42%
31% of 26 situations better than 31%
Dust 232
56% better than 60%
0.79 better than 68%
85.0 better than 67%
1.13 better than 71%
57% of 128 duels better than 76%
38% of 13 situations right on the average
Inferno24
63% better than 66%
0.73 better than 29%
84.4 better than 50%
1.09 better than 42%
47% of 95 duels better than 13%
60% of 10 situations better than 89%
Nuke8
75% -
0.82 -
86.9 -
1.34-
47% of 30 duels -
67% of 3 situations -
Cache3
67% -
0.83 -
86.2 -
1.12-
73% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TONY99999 plays

Across 208 matches TONY99999 averages K/R 0.78 and ADR 83.8; the rating across the 201 rated matches is 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 106 of 201 matches the rating was 1.10 or higher (53%), in 55 it was below 0.90. In 184 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. TONY99999 loses the most ELO on Inferno (−37 ELO, win rate 63%). Things go best on Anubis (+245 ELO, win rate 60%). Match no. 4 of the day goes best: 65% win rate, +113 ELO. Improved over the last three months: K/R +0.14, ADR +16.6, Win rate +5 pp. Got weaker: Headshots −4 pp, ELO −264. Unchanged in recent months: Rating at 1.13. Last 30 days: 57 matches, win rate 56%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.