TOLYA_BETON

Russia
On FACEIT since 2018 233 matches tracked 57 matches in 30 days
Last updated:

How does TOLYA_BETON play?

Rating 1.20 K/R 0.85 ADR 91.1 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 233 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 4.0
Knife kills 3 in 233 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 51%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 60x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +238
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.9, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.82 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
44 matches · 59% win rate
In match 3 of the day +36 ELO
46 matches · 41% win rate
On Sundays +14 ELO, win rate 37%

TOLYA_BETON loses the most ELO on Dust 2: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
56% better than 62%
0.92 better than 96%
96.9 better than 96%
1.29 better than 96%
59% of 483 duels better than 85%
40% of 48 situations better than 55%
Dust 244
59% better than 71%
0.85 better than 87%
92.8 better than 91%
1.22 better than 89%
62% of 173 duels better than 91%
22% of 23 situations better than 12%
Anubis35
46% better than 23%
0.82 better than 79%
88.9 better than 83%
1.17 better than 82%
56% of 132 duels better than 70%
31% of 16 situations better than 31%
Ancient28
50% better than 37%
0.71 better than 28%
78.5 better than 31%
1.01 better than 35%
49% of 137 duels better than 32%
33% of 15 situations better than 37%
Nuke15
53% better than 39%
0.69 better than 17%
75.6 better than 17%
0.97 better than 17%
54% of 69 duels better than 56%
43% of 7 situations better than 59%
Cache14
43% -
0.87 -
96.9 -
1.25-
51% of 57 duels -
40% of 10 situations -
Inferno8
63% -
0.87 -
93.1 -
1.19-
59% of 39 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TOLYA_BETON plays

Across 233 matches TOLYA_BETON averages K/R 0.85, ADR 91.1 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 128 of 233 matches the rating was 1.10 or higher (55%), in 62 it was below 0.90. In 158 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. TOLYA_BETON loses the most ELO on Dust 2 (−25 ELO, win rate 59%). Things go best in match 2 of the day (+72 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate. Improved over the last three months: Win rate +7 pp, ELO +238. Got weaker: K/R −0.08, Rating −0.11, ADR −8.9, Headshots −5 pp. Last 30 days: 57 matches, win rate 56%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.