TOCHKAA_G

Russia
On FACEIT since 2016 200 matches tracked 75 matches in 30 days
ELO ▲ 365
2,338
30-day peak: 2,338
Rank EU
#88,794
Russia #25,223 in Russia
Last updated:

How does TOCHKAA_G play?

Rating 1.11 (from 175 matches) K/R 0.79 ADR 87.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 2.5
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 30x 4K, 3 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

10.1 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 10.1+5.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.79, ADR at 88.0
▼ Got worse
Win rate −11 pp, ELO −307

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.90. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
62 matches · 53% win rate
In match 4 of the day −30 ELO
28 matches · 43% win rate
On Fridays −8 ELO, win rate 32%

TOCHKAA_G loses the most ELO on Anubis: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.36 · Ancient
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
53% right on the average
0.76 better than 56%
85.5 better than 71%
1.10 better than 69%
49% of 175 duels better than 36%
36% of 45 situations better than 44%
Ancient59
61% better than 80%
0.83 better than 84%
92.5 better than 90%
1.17 better than 85%
62% of 148 duels better than 92%
65% of 23 situations better than 95%
Nuke32
56% better than 55%
0.82 better than 73%
87.9 better than 74%
1.09 better than 60%
53% of 92 duels right on the average
56% of 16 situations better than 84%
Inferno24
58% better than 60%
0.81 better than 74%
90.4 better than 83%
1.13 better than 70%
53% of 66 duels better than 44%
44% of 16 situations better than 65%
Dust 213
46% -
0.78 -
83.0 -
1.10-
54% of 28 duels -
0% of 5 situations -
Cache9
11% -
0.67 -
77.1 -
0.96-
44% of 27 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TOCHKAA_G plays

Across 200 matches TOCHKAA_G averages K/R 0.79 and ADR 87.8; the rating across the 175 rated matches is 1.11. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 86 of 175 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 175 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. TOCHKAA_G loses the most ELO on Anubis (−30 ELO, win rate 53%). Things go best on Ancient (+220 ELO, win rate 61%). Match no. 2 of the day goes best: 65% win rate, +124 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −11 pp, ELO −307. Unchanged in recent months: K/R at 0.79, ADR at 88.0. Last 30 days: 75 matches, win rate 55%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.