TNR__

Germany
243 matches tracked 58 matches in 30 days
ELO ▲ 54
3,109
30-day peak: 3,215
Rank EU ▼ 419 places
#4,964
DE #112 in DE
30 days · prev. #4,545 · best #4,545
Last updated:

How does TNR__ play?

Rating 1.00 (from 231 matches) K/R 0.72 ADR 79.2 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.99−0.06 · Ø 1.05 better than 18%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 32x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.1, Win rate +6 pp
= Stayed the same
Headshots at 58%, ELO at 3,109
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −282 ELO
78 matches · 47% win rate
In match 1 of the day −235 ELO
57 matches · 40% win rate
On Sundays −112 ELO, win rate 33%

TNR__ loses the most ELO on Ancient: −282 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Inferno
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
47% better than 23%
0.72 better than 30%
77.8 better than 26%
0.99 better than 25%
50% of 360 duels better than 34%
44% of 52 situations better than 66%
Anubis52
58% better than 59%
0.74 better than 42%
82.8 better than 55%
1.03 better than 39%
46% of 189 duels better than 17%
32% of 28 situations better than 33%
Nuke29
45% better than 14%
0.71 better than 22%
79.2 better than 32%
0.96 better than 13%
52% of 132 duels better than 43%
31% of 13 situations better than 29%
Inferno23
57% better than 35%
0.72 better than 26%
80.7 better than 34%
1.05 better than 27%
52% of 94 duels better than 29%
45% of 11 situations better than 62%
Dust 222
45% better than 17%
0.66 better than 11%
70.2 better than 5%
0.90 better than 6%
48% of 95 duels better than 25%
22% of 9 situations better than 11%
Cache18
61% better than 59%
0.75 better than 32%
80.5 better than 29%
1.02 better than 22%
51% of 77 duels better than 28%
40% of 10 situations better than 52%
Mirage9
56% -
0.78 -
82.6 -
1.10-
50% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TNR__ plays

Across 233 matches TNR__ averages K/R 0.72 and ADR 79.2; the rating across the 231 rated matches is 1.00. Biggest strength: Utility damage per round at 4.9, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 89 of 231 matches the rating was 1.10 or higher (39%), in 89 it was below 0.90. In 180 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. TNR__ loses the most ELO on Ancient (−282 ELO, win rate 47%). Things go best on Anubis (+287 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +79 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.1, Win rate +6 pp. Unchanged in recent months: Headshots at 58%, ELO at 3,109. Last 30 days: 58 matches, win rate 52%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.