TNR__
How does TNR__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.99 K/D and so slightly below the average (1.05).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.02 (at the start 0.95). Slightly below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 80.7. Last 3 months: 80.3 (at the start 75.2). Just below the average (81.2).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 58% (at the start 57%). Clearly above the average (53%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 53% (at the start 47%). Just above the average (52%).
Best month: October 2026 with 3,215. Last 3 months: 3,109 (at the start 3,063).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 233 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TNR__ loses the most ELO on Ancient: −282 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.08 · Inferno
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 233 matchesCompared with players on the same level who have at least 15 matches on the map.
How TNR__ plays
Across 233 matches TNR__ averages K/R 0.72 and ADR 79.2; the rating across the 231 rated matches is 1.00. Biggest strength: Utility damage per round at 4.9, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 89 of 231 matches the rating was 1.10 or higher (39%), in 89 it was below 0.90. In 180 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. TNR__ loses the most ELO on Ancient (−282 ELO, win rate 47%). Things go best on Anubis (+287 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +79 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.1, Win rate +6 pp. Unchanged in recent months: Headshots at 58%, ELO at 3,109. Last 30 days: 58 matches, win rate 52%, net ELO +78.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.