TM_hawajska
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average40% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months unchanged at 0.99. Just below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 78.8. Last 3 months: 74.6 (at the start 76.0). Slightly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 37% (at the start 44%). Well below the average (47%).
Matches won (win rate)
Best month: February 2026 with 50%. Last 3 months: 48% (at the start 42%). Right on the average (48%).
Best month: September 2026 with 1,624. Last 3 months: 1,624 (at the start 1,621).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 26%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TM_hawajska loses the most ELO in match 1 of the day: +27 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 2.16 · Overpass
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How TM_hawajska plays
Across 78 matches TM_hawajska averages K/R 0.70, ADR 75.3 and a rating of 0.99. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 24 of 78 matches the rating was 1.10 or higher (31%), in 34 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. TM_hawajska loses the most ELO in match 1 of the day (+27 ELO, win rate 30%). Things go best on Mirage (+23 ELO, win rate 45%). Match no. 2 of the day goes best: 52% win rate, −5 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 74.6, ELO at 1,624. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.