TMKj

BT
On FACEIT since 2017 231 matches tracked 32 matches in 30 days
ELO ▲ 460
3,685
30-day peak: 3,685
Rank EU ▲ 229 places
#421
#1 in BT
30 days · before #650 · best #421
Last updated:

How does TMKj play?

Rating 1.15 (from 173 matches) K/R 0.80 ADR 86.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 173 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 11%0 pp level
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.2
Knife kills 11 in 231 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.7 pp better than 65%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 47x 4K, 5 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 6.5+2.4 better than 92%
Enemies flashed per round 0.52+0.22 better than 93%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 87.1, Headshots at 59%, Win rate at 59%
▼ Got worse
ELO −138

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.81).

Patterns

From the last 231 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −101 ELO
68 matches · 54% wins
On Anubis −62 ELO
25 matches · 68% wins
Between 0:00 and 6:00 −84 ELO, win rate 54%
On Tuesdays +65 ELO, win rate 52%

TMKj loses the most ELO on Mirage: −101 ELO, 54% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.57 · Dust 2
  3. Most kills in a match: 34 · Ancient
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 59%
0.82 better than 81%
86.7 better than 77%
1.19 better than 88%
58% of 309 duels better than 83%
38% of 34 situations level
Ancient60
55% better than 55%
0.86 better than 92%
91.1 better than 91%
1.17 better than 88%
58% of 293 duels better than 83%
50% of 34 situations better than 78%
Dust 253
66% better than 90%
0.78 better than 68%
86.2 better than 75%
1.17 better than 86%
52% of 230 duels level
42% of 33 situations better than 62%
Anubis25
68% better than 90%
0.76 better than 58%
82.9 better than 61%
1.10 better than 70%
51% of 109 duels better than 44%
27% of 15 situations better than 22%
Inferno16
69% better than 90%
0.76 better than 56%
83.9 better than 57%
1.11 better than 65%
59% of 68 duels better than 80%
83% of 6 situations better than 99%
Cache5
40% -
0.69 -
79.7 -
0.98-
52% of 23 duels -
33% of 3 situations -
Nuke4
25% -
0.62 -
75.5 -
0.80-
31% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TMKj plays

Across 231 matches TMKj averages K/R 0.80 and ADR 86.7; the rating across the 173 rated matches is 1.15. Biggest strength: Utility damage per round at 6.5. That is better than 92% of players on level 10. On average 16.9 kills per match, 59% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 100 of 173 matches the rating was 1.10 or higher (58%), in 44 it was below 0.90. In 177 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. TMKj loses the most ELO on Mirage (−101 ELO, win rate 54%). Things go best on Ancient (+145 ELO, win rate 55%). Got weaker: ELO −138. Unchanged in recent months: K/R at 0.80, ADR at 87.1, Headshots at 59%, Win rate at 59%. Last 30 days: 32 matches, win rate 81%, ELO balance +176.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.